Research map / Multi-agent systems and games / LLM agents
MEMO: Memory-Augmented Model Context Optimization for Robust Multi-Turn Multi-Agent LLM Games
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Proposes MEMO, a weight-free self-play framework that combines tournament-based prompt evolution (TrueSkill selection), a persistent CRUD memory bank of reflected insights, and prioritized replay to optimize inference-time context for multi-turn multi-agent games.
Problem
Multi-turn, multi-agent LLM game evaluations show high run-to-run variance and prompt sensitivity, making win-rate estimates and rankings unreliable; existing prompt optimizers lack persistent memory across rounds.
Approach
Couples retention (a persistent memory bank of structured insights from self-play trajectories, reinjected as priors and used in memory-augmented proposals) with exploration (TrueSkill lower-confidence-bound tournament selection plus inverse-frequency prioritized replay of decisive states), all without updating model weights.
Key results
- MEMO raises mean win rate from 25.1% to 49.5% for GPT-4o-mini and from 20.9% to 44.3% for Qwen2.5-7B-Instruct using 2,000 self-play games per task.
- MEMO reduces mean RSE to 6.4% on GPT-4o-mini versus 43.3% for UnstableBaselines RL and 12.4% for MIPRO.
- Ablation on GPT-4o-mini: tournament-only 27.1%, memory-only 34.2%, tournament+memory 48.1%, full model with replay 50.2% mean win rate.
Surprising findings
- Exploration alone (tournament-style prompt evolution) yields only modest gains; persistent memory is the dominant mechanism.
- Transferred GPT-4o-mini context gives negative transfer on games where stronger target models already perform well (e.g., Grok-4-Fast on KuhnPoker -6.0%, Briscola -8.0%).
Limitations
- Results rely on a fixed opponent pool and a single fixed hyperparameter configuration chosen without per-task tuning.
- RL remains more effective in perfect-information settings, where MEMO underperforms UnstableBaselines on SimpleTak (34.0% vs 47.3%).
Experimental setup
Datasets: TextArena games (SimpleNegotiation, TwoDollar, KuhnPoker, Briscola, SimpleTak) SPIN-Bench
Benchmarks: SimpleNegotiation TwoDollar KuhnPoker Briscola SimpleTak
Metrics: mean win rate relative standard error (RSE) Kendall's tau_b output token cost
Baselines: Default TextArena prompt CoT ToT TextGrad MIPRO GEPA UnstableBaselines SPIRAL
Builds on: TextGrad MIPRO GEPA ExpeL Reflexion
Closest papers by meaning
- From Player to Master: Enhancing Test-Time Learning of LLM Agents via Reinforcement Learning over Memory (ICML 2026 · similarity 0.92)
- MARSHAL: Incentivizing Multi-Agent Reasoning via Self-Play with Strategic LLMs (ICLR 2026 · similarity 0.89)
- $\texttt{Multi}^2$: Hierarchical Multi-Agent Decision-Making with LLM-Based Agents in Interactive Environments (ICML 2026 · similarity 0.88)
- Do LLM Agents Have Regret? A Case Study in Online Learning and Games (ICLR 2025 · similarity 0.88)
- Opponent Shaping in LLM Agents (ICLR 2026 · similarity 0.88)
- Evaluating Memory in LLM Agents via Incremental Multi-Turn Interactions (ICLR 2026 · similarity 0.88)
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