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A Generalist Hanabi Agent

ICLR 2025 · Multi-agent systems and games › Cooperative multi-agent RL · approach: Cooperative MARL algorithms · 0 citations (OpenAlex)

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Proposes R3D2, a distributed self-play RL agent that plays Hanabi through a text encoding of observations and actions, using a TinyBERT-plus-LSTM DRRN-style dueling Q-network, to generalize across player counts and partners.

Problem

Multi-agent RL agents for Hanabi overfit to one game setting (player count) and to their own training partners, failing at zero-shot coordination and transfer across settings.

Approach

Recast Hanabi observations and actions as text so the representation is setting-agnostic, and use a DRRN-style language-based network with a shared replay buffer so one agent can be trained across 2-to-5 player settings concurrently while learning robust self-play strategies.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Train on all player settings concurrently instead of a single settingR3D2-M · Hanabi, 2- to 5-player settingsgame score in cross-playHelped
Use textual observations instead of vectorial observations (ablation)R2D2-text · Hanabi, cross-playgame scoreHelped
Use dynamic action-space processing with text-based state representation (ablation)R3D2 · Hanabi, cross-playgame scoreHelped
Initialize the language model with pretrained weights rather than random weights (ablation)R3D2 · 2-player Hanabigame score during trainingHelped
Update the language model parameters during training (ablation)R3D2 · 2-player Hanabigame score during trainingHelped
Reduce language-model update frequency from 1 to 2, 5, or 10 training steps per update (ablation)R3D2 · 2-player Hanabigame score during trainingHurt
Include discard-pile information in the observation (ablation)BERT and DistilBERT Hanabi agents · Text-based Hanabigame scoreNo clear effect
Increase the training dataset from 10% or less to 25% (ablation)BERT Hanabi agent · Text-based Hanabigame scoreHelped
Increase the training dataset from 75% to 100% (ablation)BERT Hanabi agent · Text-based Hanabigame scoreNo clear effect
Increase model size from DistilBERT to BERT-base or BERT-large (ablation)Text-based Hanabi language-model agent · Text-based Hanabigame scoreNo clear effect
Use System Prompt 2 instead of System Prompt 1 (ablation)GPT-4 · Text-based Hanabigame score: 0.0 ± 0.0 -> 0.0 ± 0.0No clear effect
Use System Prompt 2 instead of System Prompt 1 (ablation)o3-mini · Text-based Hanabigame score: 7.66 ± 3.13 -> 12.0 ± 0.47Helped

Surprising findings

Limitations

Experimental setup

Datasets: Hanabi self-play trajectories from OBL agent (44,000 state-action pairs)

Benchmarks: Hanabi (2-5 players)

Metrics: game score (max 25) self-play score intra-XP inter-XP zero-shot transfer score

Baselines: R2D2 (IQL) R2D2-OP R2D2-OBL R2D2-text GPT-4 o3-mini LLaMA-7B LoRA

Builds on: R2D2 DRRN Other-Play Off-Belief Learning DQN

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