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Reward learning from human preferences and demonstrations in Atari

NeurIPS 2018 · Reinforcement learning › Imitation learning · approach: Imitation combined with RL · 39 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Combine expert demonstrations with trajectory preferencesAtari reward learning with DQfD · 9 Atari gamesgame score versus imitation learningHelped
Use demonstrations to guide preference-based learningAtari reward learning · Hero, Montezuma's Revenge, Private Eye, and Q*bertgame scoreHelped
Use demonstrations alongside preferencesAtari reward learning · Endurogame scoreHurt
Automatically label demonstration clips as preferable to initial-policy clips (ablation)Demos + preferences · Private Eye, Hero, and Montezuma's Revengegame scoreHelped
Automatically add preference labels from demonstrations (ablation)Demos + preferences · Most Atari gamesgame scoreNo clear effect
Automatically add preference labels from demonstrations (ablation)Demos + preferences · Breakoutgame scoreHurt
Reduce the demonstration set to 20% (ablation)Demos + preferences · Atari gamesgame scoreHelped
Replace synthetic preferences with human preferences (ablation)Demos + preferences · Beamridergame scoreHelped
Replace synthetic preferences with human preferences (ablation)Demos + preferences · Breakout, Montezuma's Revenge, and Ponggame scoreHurt
Freeze the learned reward model during policy training (ablation)Reward-learning agent · Hero, Montezuma's Revenge, and Private Eyetrue game scoreHurt
Use human reward shaping that penalizes death (ablation)Montezuma's Revenge reward model · Montezuma's Revengegame scoreHurt
Phase out the large-margin demonstration loss during training (ablation)DQfD with learned rewards · Endurogame scoreHelped

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