Research map / Reinforcement learning / Imitation learning
Reward learning from human preferences and demonstrations in Atari
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Combine expert demonstrations with trajectory preferences | Atari reward learning with DQfD · 9 Atari games | game score versus imitation learning | Helped |
| Use demonstrations to guide preference-based learning | Atari reward learning · Hero, Montezuma's Revenge, Private Eye, and Q*bert | game score | Helped |
| Use demonstrations alongside preferences | Atari reward learning · Enduro | game score | Hurt |
| Automatically label demonstration clips as preferable to initial-policy clips (ablation) | Demos + preferences · Private Eye, Hero, and Montezuma's Revenge | game score | Helped |
| Automatically add preference labels from demonstrations (ablation) | Demos + preferences · Most Atari games | game score | No clear effect |
| Automatically add preference labels from demonstrations (ablation) | Demos + preferences · Breakout | game score | Hurt |
| Reduce the demonstration set to 20% (ablation) | Demos + preferences · Atari games | game score | Helped |
| Replace synthetic preferences with human preferences (ablation) | Demos + preferences · Beamrider | game score | Helped |
| Replace synthetic preferences with human preferences (ablation) | Demos + preferences · Breakout, Montezuma's Revenge, and Pong | game score | Hurt |
| Freeze the learned reward model during policy training (ablation) | Reward-learning agent · Hero, Montezuma's Revenge, and Private Eye | true game score | Hurt |
| Use human reward shaping that penalizes death (ablation) | Montezuma's Revenge reward model · Montezuma's Revenge | game score | Hurt |
| Phase out the large-margin demonstration loss during training (ablation) | DQfD with learned rewards · Enduro | game score | Helped |
Closest papers by meaning
- Deep Reinforcement Learning from Human Preferences (NeurIPS 2017 · similarity 0.90)
- Agent57: Outperforming the Atari Human Benchmark (ICML 2020 · similarity 0.89)
- Hybrid Reward Architecture for Reinforcement Learning (NeurIPS 2017 · similarity 0.88)
- Improving Reward Model Generalization from Adversarial Process Enhanced Preferences (ICML 2025 · similarity 0.87)
- A Minimaximalist Approach to Reinforcement Learning from Human Feedback (ICML 2024 · similarity 0.87)
- Investigating Pre-Training Objectives for Generalization in Vision-Based Reinforcement Learning (ICML 2024 · similarity 0.86)
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