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A Minimaximalist Approach to Reinforcement Learning from Human Feedback

ICML 2024 · Reinforcement learning › RL from feedback · approach: Reward modeling versus direct optimization · 3 citations (OpenAlex)

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Proposes SPO, a reward-model-free RLHF method that reduces computing a symmetric Minimax Winner to running one no-regret learner against its own iterates, implemented in practice as win-rate reward relabeling against a queue of past trajectories.

Problem

Standard reward-based RLHF assumes a total order over behavior, so it cannot represent intransitive, non-Markovian or stochastic preferences and collapses diversity; offline preference methods like DPO also suffer compounding errors and adversarial dueling methods are unstable.

Approach

Frame preference learning as a two-player zero-sum game whose Minimax Winner can be computed by a single agent playing against itself, exploiting anti-symmetry of the preference function; the per-trajectory reward is the win rate against on-policy samples (a policy-dependent reward), used with off-the-shelf deep RL (SAC/PPO).

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use SPO instead of iterative reward modelingPreference optimization on discrete intransitive preferences · Discrete intransitive preferencesMinimax Winner accuracyHelped
Optimize using self-play preference win ratesSPO · Ant-v3 intransitive preferencesQualitative match to Minimax WinnerHelped
Use SPO instead of iterative reward modelingMaximum-reward preference learning · DMControl maximum-reward preferencesSample efficiencyMixed
Use SPO instead of iterative reward modelingNoisy preference learning · DMControl noisy preferencesPerformanceMixed
Use SPO instead of iterative reward modelingNon-Markovian preference learning · Non-Markovian preferencesThreshold attainmentHelped
Freeze the reward model partway through training (ablation)Iterative RM · Continuous control preference learningPerformanceHurt
Use snippet-level feedback instead of trajectory-level comparisons (ablation)Reward-model baseline · Continuous controlPerformanceMixed

Surprising findings

Limitations

Experimental setup

Datasets: DMControl Mujoco Ant-v3

Benchmarks: DMControl Mujoco Ant-v3 discrete three-option intransitive preference problem

Metrics: distance to exact minimax winner sample efficiency / return robustness to Bernoulli preference noise

Baselines: Reward modeling (RM) with iterative updates DPO-style reward-free methods (analyzed theoretically)

Builds on: DPO Soft Actor-Critic PPO Hedge / no-regret learning Bradley-Terry reward modeling

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