Research map / Reinforcement learning / Visual and representation RL
Agent57: Outperforming the Atari Human Benchmark
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use Agent57 instead of prior Atari agents | Atari 57 games · Atari 57 games | number of games > human: 52 -> 57 | Helped |
| Add a meta-controller to choose policies adaptively (ablation) | R2D2 (Retrace) · Atari 57 games | capped mean HNS: 94.20 -> 96.93 | Helped |
| Add separate intrinsic and extrinsic value networks (ablation) | Agent57 · Atari challenging set | capped mean HNS: greater than 20% | Helped |
| Add a meta-controller (ablation) | R2D2 · Atari challenging set | capped mean HNS: close to 20% CHNS | Helped |
| Increase BPTT window from 80 to 160 (ablation) | R2D2 and Agent57 · Atari challenging set | capped mean HNS | Helped |
| Increase BPTT window from 80 to 160 (ablation) | R2D2 and Agent57 · Solaris | score | Helped |
| Use a fixed discount factor of 0.9999 across games (ablation) | R2D2 · Atari challenging set | end performance | Hurt |
Closest papers by meaning
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- FightLadder: A Benchmark for Competitive Multi-Agent Reinforcement Learning (ICML 2024 · similarity 0.87)
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