Research map / Reinforcement learning / RL from feedback
Deep Reinforcement Learning from Human Preferences
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Increase synthetic preference labels from 700 to 1400 | Preference-learned reward with RL · MuJoCo tasks | true reward: 700 -> 1400 labels | Helped |
| Use real human feedback instead of synthetic oracle | Preference-learned reward · MuJoCo tasks | true reward | Mixed |
| Ask humans to prefer upright robot on Ant | Human feedback · Ant | true reward | Helped |
| Real human feedback on Atari vs synthetic labels | Preference-learned reward · Atari | game score: comparable to synthetic with 40% fewer labels | Hurt |
| Human feedback on Enduro instead of A3C true reward | Preference-learned reward · Enduro | game score | Helped |
| Pick queries uniformly at random instead of by ensemble disagreement (ablation) | Preference reward learning · MuJoCo and Atari | true reward | Mixed |
| Train only one predictor instead of ensemble (ablation) | Preference reward learning · MuJoCo and Atari | true reward | Mixed |
| Gather queries only at start of training (offline) (ablation) | Preference reward learning · Pong | agent behavior | Hurt |
| Predict absolute scores (target) instead of comparisons (ablation) | Reward predictor · Continuous control | true reward | Hurt |
| Predict absolute scores (target) instead of comparisons (ablation) | Reward predictor · Atari | game score | No clear effect |
| Use single frames instead of trajectory segments (no segments) (ablation) | Reward predictor · MuJoCo | true reward | Hurt |
| Remove l2 regularization, keep only dropout (ablation) | Reward predictor · MuJoCo and Atari | true reward | Mixed |
Closest papers by meaning
- Personalizing Reinforcement Learning from Human Feedback with Variational Preference Learning (NeurIPS 2024 · similarity 0.90)
- DUO: Diverse, Uncertain, On-Policy Query Generation and Selection for Reinforcement Learning from Human Feedback (AAAI 2025 · similarity 0.90)
- Leveraging Sub-Optimal Data for Human-in-the-Loop Reinforcement Learning (ICLR 2025 · similarity 0.89)
- Zeroth-Order Policy Gradient for Reinforcement Learning from Human Feedback without Reward Inference (ICLR 2025 · similarity 0.89)
- Reward Model Learning vs. Direct Policy Optimization: A Comparative Analysis of Learning from Human Preferences (ICML 2024 · similarity 0.88)
- Promptable Behaviors: Personalizing Multi-Objective Rewards from Human Preferences (CVPR 2024 · similarity 0.88)
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