Research map / Reinforcement learning / Policy gradient and actor-critic
Hybrid Reward Architecture for Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| decompose the reward into component rewards and learn a separate value function for each | HRA on Ms. Pac-Man · Ms. Pac-Man fixed start | score: 6,673 -> 25,304 | Helped |
| decompose the reward into component rewards and learn a separate value function for each | HRA on Ms. Pac-Man · Ms. Pac-Man random start | score: 2,251 -> 23,770 | Helped |
| add executive memory that replays successful level-passing action sequences (ablation) | HRA on Ms. Pac-Man · Ms. Pac-Man fixed start | score: 999,990 | Helped |
| remove the diversification head (ablation) | HRA on Ms. Pac-Man · Ms. Pac-Man training | training score | Hurt |
| add a diversification head that randomizes action values during the first 50 steps (ablation) | HRA on Ms. Pac-Man · Ms. Pac-Man training | learning progress | Helped |
| normalize the score-producing heads (ablation) | HRA on Ms. Pac-Man · Ms. Pac-Man training | score | Helped |
| add targeted count-based exploration (ablation) | HRA on Ms. Pac-Man · Ms. Pac-Man training | learning speed | Helped |
| use object-channel preprocessing instead of pixel preprocessing (ablation) | A3C · Ms. Pac-Man | score | No clear effect |
| remove irrelevant features separately for each reward head (ablation) | HRA · Fruit Collection | performance | Helped |
| use the same irrelevant-feature-pruned network (ablation) | DQN · Fruit Collection | performance | Hurt |
| identify terminal states and use the resulting one-hot tabular representation (ablation) | HRA+2 · Fruit Collection | performance | Helped |
| train pseudo-reward GVFs for reaching each fruit location, including when no fruit is present (ablation) | HRA+3 · Fruit Collection | performance | Helped |
Closest papers by meaning
- Reward learning from human preferences and demonstrations in Atari (NeurIPS 2018 · similarity 0.88)
- To the Max: Reinventing Reward in Reinforcement Learning (ICML 2024 · similarity 0.86)
- Reward Model Learning vs. Direct Policy Optimization: A Comparative Analysis of Learning from Human Preferences (ICML 2024 · similarity 0.86)
- Stop Regressing: Training Value Functions via Classification for Scalable Deep RL (ICML 2024 · similarity 0.86)
- Exploring Data Scaling Trends and Effects in Reinforcement Learning from Human Feedback (NeurIPS 2025 · similarity 0.86)
- Uni-RLHF: Universal Platform and Benchmark Suite for Reinforcement Learning with Diverse Human Feedback (ICLR 2024 · similarity 0.86)
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