Research map / Reinforcement learning / Policy gradient and actor-critic
Fast deep reinforcement learning using online adjustments from the past
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use EVA to combine DQN values with replay-buffer trajectory planning | DQN · Gridworld, one coin | data efficiency | Helped |
| Use EVA to combine DQN values with replay-buffer trajectory planning | DQN · Atari, 55 games | learning speed | Helped |
| Use EVA to combine DQN values with replay-buffer trajectory planning | DQN · Atari, 55 games | final performance | Helped |
| Remove parametric evaluations of counter-factual actions, using n-step traces (ablation) | EVA with trajectory-centric planning · Atari, 55 games | human normalised score | Hurt |
| Replace trajectory-centric planning with parametrically augmented KBRL (ablation) | EVA · Atari, 55 games | human normalised score | No clear effect |
| Anneal the EVA mixing parameter to zero over two million steps (ablation) | EVA · Atari experiments | performance | No clear effect |
| Increase the number of neighbours used to estimate non-parametric values (ablation) | EVA · Atari, 55 games | performance | Hurt |
| Use EVA with DQN instead of Double DQN | DQN and Double DQN · Atari | human normalised score | Mixed |
Closest papers by meaning
- Neural Episodic Control (ICML 2017 · similarity 0.89)
- Sample-Efficient Deep Reinforcement Learning via Episodic Backward Update (NeurIPS 2019 · similarity 0.88)
- Reinforcement Learning with Unsupervised Auxiliary Tasks (ICLR 2017 · similarity 0.87)
- Turning Sand to Gold: Recycling Data to Bridge On-Policy and Off-Policy Learning via Causal Bound (NeurIPS 2025 · similarity 0.86)
- Partially Observable Reinforcement Learning with Memory Traces (ICML 2025 · similarity 0.85)
- Prioritized Generative Replay (ICLR 2025 · similarity 0.85)
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