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Prioritized Generative Replay

ICLR 2025 · Reinforcement learning › Policy gradient and actor-critic · approach: Regularized scalable deep value learning · 0 citations (OpenAlex)

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Proposes Prioritized Generative Replay (PGR), which trains a conditional diffusion model on the online replay buffer and guides generation with relevance functions (curiosity, return, TD-error) to densify and prioritize synthetic transitions for off-policy RL.

Problem

Online RL replay buffers replay uniformly, yet relevant transitions are rare; prioritized replay can overfit, and unconditional generative replay does not target the most useful transitions.

Approach

Model the replay buffer as a parametric conditional diffusion model whose conditioning signal is a relevance function (chiefly an ICM-style curiosity prediction error), so generated transitions densify and focus on learning-relevant, novel regions rather than merely reweighting real data.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use curiosity-guided generative replay instead of unconditional replaySynthER on DMC-100k Quadruped-Walk · DMC-100k Quadruped-Walkaverage return: 727.01 $\pm$ 86.66 -> 927.98 $\pm$ 25.18Helped
use curiosity-guided generative replay instead of unconditional replaySynthER on DMC-100k Cheetah-Run · DMC-100k Cheetah-Runaverage return: 729.35 $\pm$ 49.59 -> 817.36 $\pm$ 35.93Helped
use curiosity-guided generative replay instead of unconditional replaySynthER on DMC-100k Reacher-Hard · DMC-100k Reacher-Hardaverage return: 838.60 $\pm$ 131.15 -> 915.21 $\pm$ 48.24Helped
use curiosity-guided generative replay instead of REDQ with curiosity bonusREDQ on DMC-100k Finger-Turn-Hard · DMC-100k Finger-Turn-Hardaverage return: 777.66 $\pm$ 116.96 -> 885.98 $\pm$ 67.29Helped
use curiosity-guided generative replay instead of DrQ-v2DrQ-v2 on Pixel-DMC-100k Walker-Walk · Pixel-DMC-100k Walker-Walkaverage return: 514.11 $\pm$ 81.42 -> 570.99 $\pm$ 41.44Helped
use curiosity-guided generative replay instead of DrQ-v2DrQ-v2 on Pixel-DMC-100k Cheetah-Run · Pixel-DMC-100k Cheetah-Runaverage return: 489.30 $\pm$ 69.26 -> 529.70 $\pm$ 27.76Helped
use curiosity-guided generative replay instead of the strongest listed baselinemodel-free/model-based baselines on OpenAI Gym tasks · OpenAI Gym Walker2d-v2, HalfCheetah-v2, and Hopper-v2average return: 4829.32 $\pm$ 191.16 -> 5682.33 $\pm$ 370.04; 8612.49 $\pm$ 407.53 -> 9234.61 $\pm$ 658.77; 3395.21 $\pm$ 117.50 -> 4101Helped
condition generation on reward instead of curiosity (ablation)PGR on DMC-100k Quadruped-Walk · DMC-100k Quadruped-Walkaverage return: 927.98 $\pm$ 25.18 -> 510.39 $\pm$ 121.11Hurt
condition generation on return instead of curiosity (ablation)PGR on DMC-100k Quadruped-Walk · DMC-100k Quadruped-Walkaverage return: 927.98 $\pm$ 25.18 -> 737.62 $\pm$ 20.13Hurt
condition generation on TD error instead of curiosity (ablation)PGR on DMC-100k Quadruped-Walk · DMC-100k Quadruped-Walkaverage return: 927.98 $\pm$ 25.18 -> 802.18 $\pm$ 116.52Hurt
use RND relevance instead of intrinsic curiosity (ablation)PGR on Pixel-DMC Walker-Walk · Pixel-DMC-100k Walker-Walkaverage return: 570.99 $\pm$ 41.44 vs 602.10 $\pm$ 43.44Mixed
use CTS pseudo-count relevance instead of intrinsic curiosity (ablation)PGR on Pixel-DMC Cheetah-Run · Pixel-DMC-100k Cheetah-Runaverage return: 529.70 $\pm$ 27.76 -> 508.17 $\pm$ 74.03Hurt

Surprising findings

Limitations

Experimental setup

Datasets: DeepMind Control Suite online replay (100K steps) OpenAI Gym v2 online replay DMLab randomized mazes

Benchmarks: DMC-100K state-based Pixel-DMC-100K OpenAI Gym Walker2d-v2, HalfCheetah-v2, Hopper-v2 DMLab Sparse and Very Sparse noisy-observation DMC

Metrics: average return sample efficiency model MSE for generated transitions dormant ratio model size and runtime

Baselines: SAC REDQ MBPO Dreamer-V3 SynthER DrQ-v2 PER (TD-Error) PER (Curiosity) MAX PPO NoisyNets Boot-DQN

Builds on: SynthER prioritized experience replay intrinsic curiosity module classifier-free guidance REDQ

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