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Turning Sand to Gold: Recycling Data to Bridge On-Policy and Off-Policy Learning via Causal Bound

NeurIPS 2025 · Reinforcement learning › Policy gradient and actor-critic · approach: Regularized scalable deep value learning · 0 citations (OpenAlex)

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Proposes SUFT, a causal upper bound on the on-policy (factual) loss expressed via off-policy loss plus an off-policy-evaluation term computed from stored behavior-policy value outputs in the replay buffer, improving sample efficiency of DQN, Double DQN, PPO and SAC.

Problem

Off-policy DRL agents need large replay buffers and many training steps because of the mismatch between behavior and target policies, hurting sample efficiency and stability.

Approach

Derives a Neyman-Rubin potential-outcomes bound that upper-bounds the unobserved factual (on-policy) loss by the observed counterfactual (off-policy) loss plus an estimated treatment effect term (SUFT OPE), and computes that term cheaply by storing behavior-policy Q/V outputs in the replay buffer instead of discarding them.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add the SUFT OPE term to DQNDQN · Atari 57 gamesmean reward ratio: 383.19%Helped
Add the SUFT OPE term to Vanilla DQNVanilla DQN · Atari 57 gamesmean reward ratio: 228.12%Helped
Add the SUFT OPE term to Double DQNDouble DQN · Atari 57 gamesmean reward ratio: 226.91%Helped
Add the SUFT OPE term to PPOPPO · Atari 57 gamesmean reward ratio: 197.34%Helped
Add the SUFT OPE term to SACSAC · MuJoCo five environmentsmean reward ratio: 224.53%Helped
Add the SUFT OPE term to PPOPPO · MuJoCo five environmentsmean reward ratio: 111.21%Helped
Use SUFT with a 4K replay buffer instead of the 100K-buffer baselineDQN · Atari 57 gamesmean reward ratio gain: 437.05%Helped
Add the SUFT OPE term to DQN (ablation)DQN · Atari gamesHuman Normalized Mean: 25.04% -> 63.45%Helped
Increase the DQN replay buffer from 4K to 100K (ablation)DQN · Atari gamesHuman Normalized Mean: 25.04% -> 29.29%Helped
Use Vanilla DQN rather than standard DQN (ablation)DQN · Atari gamesHuman Normalized Mean: 25.04% -> 41.26%Helped
Use Double DQN rather than standard DQN (ablation)DQN · Atari gamesHuman Normalized Mean: 25.04% -> 42.31%Helped
Add an inertia regularizer instead of the SUFT causal-bound term (ablation)Double DQN · Atari 57 gamesmean reward ratio: 83.21% vs 226.91%Hurt

Surprising findings

Limitations

Experimental setup

Datasets: Atari 2600 (57 games, Gymnasium v5) MuJoCo (5 environments, Gymnasium v4)

Benchmarks: Atari 2600 (57 games) MuJoCo (5 environments)

Metrics: mean reward ratio median smoothed training reward human normalized mean t-test p-value

Baselines: DQN Vanilla DQN Double DQN PPO SAC inertia regularizer double DQN

Builds on: DQN Double DQN PPO SAC Neyman-Rubin potential outcomes framework

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