Research map / Reinforcement learning / Policy gradient and actor-critic
Turning Sand to Gold: Recycling Data to Bridge On-Policy and Off-Policy Learning via Causal Bound
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Proposes SUFT, a causal upper bound on the on-policy (factual) loss expressed via off-policy loss plus an off-policy-evaluation term computed from stored behavior-policy value outputs in the replay buffer, improving sample efficiency of DQN, Double DQN, PPO and SAC.
Problem
Off-policy DRL agents need large replay buffers and many training steps because of the mismatch between behavior and target policies, hurting sample efficiency and stability.
Approach
Derives a Neyman-Rubin potential-outcomes bound that upper-bounds the unobserved factual (on-policy) loss by the observed counterfactual (off-policy) loss plus an estimated treatment effect term (SUFT OPE), and computes that term cheaply by storing behavior-policy Q/V outputs in the replay buffer instead of discarding them.
Key results
- SUFT achieves a 383.19% mean reward ratio for DQN on Atari, 226.91% for Double DQN, 197.34% for PPO, and 224.53% for SAC on MuJoCo.
- With a 4K replay buffer, SUFT DQN reaches a 63.45% human normalized mean, above DQN with a 100K buffer (29.29%).
- SUFT reduces the replay buffer size by up to 96% and outperforms a 25x larger buffer baseline by 437.05% mean reward ratio.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add the SUFT OPE term to DQN | DQN · Atari 57 games | mean reward ratio: 383.19% | Helped |
| Add the SUFT OPE term to Vanilla DQN | Vanilla DQN · Atari 57 games | mean reward ratio: 228.12% | Helped |
| Add the SUFT OPE term to Double DQN | Double DQN · Atari 57 games | mean reward ratio: 226.91% | Helped |
| Add the SUFT OPE term to PPO | PPO · Atari 57 games | mean reward ratio: 197.34% | Helped |
| Add the SUFT OPE term to SAC | SAC · MuJoCo five environments | mean reward ratio: 224.53% | Helped |
| Add the SUFT OPE term to PPO | PPO · MuJoCo five environments | mean reward ratio: 111.21% | Helped |
| Use SUFT with a 4K replay buffer instead of the 100K-buffer baseline | DQN · Atari 57 games | mean reward ratio gain: 437.05% | Helped |
| Add the SUFT OPE term to DQN (ablation) | DQN · Atari games | Human Normalized Mean: 25.04% -> 63.45% | Helped |
| Increase the DQN replay buffer from 4K to 100K (ablation) | DQN · Atari games | Human Normalized Mean: 25.04% -> 29.29% | Helped |
| Use Vanilla DQN rather than standard DQN (ablation) | DQN · Atari games | Human Normalized Mean: 25.04% -> 41.26% | Helped |
| Use Double DQN rather than standard DQN (ablation) | DQN · Atari games | Human Normalized Mean: 25.04% -> 42.31% | Helped |
| Add an inertia regularizer instead of the SUFT causal-bound term (ablation) | Double DQN · Atari 57 games | mean reward ratio: 83.21% vs 226.91% | Hurt |
Surprising findings
- An inertia regularizer (squared Q-current minus Q-target) degrades Double DQN to an 83.21% mean reward ratio, suggesting gains are not just from regularization.
Limitations
- The L2-loss case does not satisfy the inverse triangle inequality assumption used in the proof; the authors rely on empirical validation instead.
- Evaluation uses small replay buffers (4K) and limited training steps, so behavior at larger scale is not established in the main text.
- Theory extends to N control treatments via induction, while the DRL reduction relies on identifying behavior policies with control treatments under strong ignorability assumptions.
Experimental setup
Datasets: Atari 2600 (57 games, Gymnasium v5) MuJoCo (5 environments, Gymnasium v4)
Benchmarks: Atari 2600 (57 games) MuJoCo (5 environments)
Metrics: mean reward ratio median smoothed training reward human normalized mean t-test p-value
Baselines: DQN Vanilla DQN Double DQN PPO SAC inertia regularizer double DQN
Builds on: DQN Double DQN PPO SAC Neyman-Rubin potential outcomes framework
Closest papers by meaning
- The Courage to Stop: Overcoming Sunk Cost Fallacy in Deep Reinforcement Learning (ICML 2025 · similarity 0.90)
- Confounding Robust Deep Reinforcement Learning: A Causal Approach (NeurIPS 2025 · similarity 0.87)
- A Study of Plasticity Loss in On-Policy Deep Reinforcement Learning (NeurIPS 2024 · similarity 0.87)
- Offline-Boosted Actor-Critic: Adaptively Blending Optimal Historical Behaviors in Deep Off-Policy RL (ICML 2024 · similarity 0.87)
- ERCI: An Explainable Experience Replay Approach with Causal Inference for Deep Reinforcement Learning (AAAI 2025 · similarity 0.86)
- Mitigating Partial Observability in Sequential Decision Processes via the Lambda Discrepancy (NeurIPS 2024 · similarity 0.86)
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