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Neural Episodic Control

ICML 2017 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Language-grounded reinforcement agents · 86 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use NEC instead of Prioritised ReplayAtari agents · Atari 57 games, 10M frames (median across games)human-normalised score: 22.4% -> 54.6%Helped
Use NEC instead of Prioritised ReplayAtari agents · Atari 57 games, 40M frames (median across games)human-normalised score: 89.0% -> 83.3%Hurt
Use NEC instead of Prioritised ReplayAtari agents · Atari 57 games, 10M frames (mean across games)human-normalised score: 71.5% -> 99.8%Helped
Use NEC instead of Q*(λ)Atari agents · Atari 57 games, 40M frames (mean across games)human-normalised score: 440.9% -> 144.8%Hurt
Use a reward-trained embedding for value interpolation instead of MFEC's reward-independent embeddingNEC · Atari 57 games, 10M frames (median across games)human-normalised score: 45.4% -> 54.6%Helped
Avoid reward clippingNEC compared with clipped-reward parametric methods · Atari games with rewards outside [-1, 1], including Bowling, Frostbite, H.E.R.O., Ms. Pac-Man, and AlienscoreHelped
Use NEC instead of other algorithmsAtari agents · Pong and Boxinglearning speedHelped

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