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Sample-Efficient Deep Reinforcement Learning via Episodic Backward Update

NeurIPS 2019 · Reinforcement learning › Policy gradient and actor-critic · approach: Regularized scalable deep value learning · 19 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use episodic backward value propagation instead of uniform one-step replayDQN · 49 Atari gamesmean human-normalized score (%): 133.95 -> 253.55Helped
Use episodic backward value propagation instead of uniform one-step replayDQN · 49 Atari gamesmedian human-normalized score (%): 40.42 -> 51.55Helped
Adapt the diffusion factor using parallel learners (ablation)EBU · 49 Atari gamesmean human-normalized score (%): 253.55 -> 275.78Helped
Adapt the diffusion factor using parallel learners (ablation)EBU · 49 Atari gamesmedian human-normalized score (%): 51.55 -> 63.80Helped
Increase training from 10M to 20M frames (ablation)Adaptive EBU · 49 Atari gamesmedian human-normalized score (%): 63.80 -> 92.50Helped
Use N-step targets instead of EBUDQN · MNIST Maze, 20% wall densitymean relative length: 5.44 -> 3.26Helped
Use EBU instead of N-step targetsDQN · MNIST Maze, 30%-50% wall densityrelative lengthMixed
Use EBU instead of uniform one-step replayDQN · MNIST Maze, 20%-50% wall densityrelative lengthHelped
Set the diffusion factor to β=1.0 rather than β=0.5 (ablation)EBU · Atari gamesepisode scoreHurt
Set the diffusion factor to β=1.0 rather than β=0.5 (ablation)EBU · MNIST Mazerelative lengthHelped
Use β=1.0 instead of a diffusion factor below 1 (ablation)EBU · Atari gamesQ-value estimationHurt
Use episode-level sampling and backward target updates rather than uniform transition samplingDQN · Atari gamestraining timeNo clear effect

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