Research map / Multi-agent systems and games / Games and equilibria
Exploration-Exploitation in Multi-Agent Learning: Catastrophe Theory Meets Game Theory
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Increase exploration sufficiently, then reduce it to zero | Smooth Q-learning in aligned-interest coordination games · Pareto Coordination and Stag Hunt | equilibrium selection | Helped |
| Increase exploration sufficiently, then reduce it to zero | Smooth Q-learning in Stag Hunt · Stag Hunt | potential | Hurt |
| Use exploration with a different timing or intensity policy | Smooth Q-learning in Battle of the Sexes · Battle of the Sexes | equilibrium selection | Mixed |
| Increase exploration and then gradually reduce it to zero | Smooth Q-learning in a two-player potential game with 10 actions · Random potential game, 10 actions | potential | Helped |
| Include entropy regularization through the exploration term | Smooth Q-learning · Weighted potential games | convergence to QRE | Helped |
| Use smooth Q-learning with its entropy-regularized cost model | Smooth Q-learning · Arbitrary games | regret | Helped |
| Apply exploration in games with misaligned interests | Smooth Q-learning · Potential games | utility | Mixed |
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