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Multi-Agent Learning under Uncertainty: Recurrence vs. Concentration

NeurIPS 2025 · Multi-agent systems and games › Games and equilibria · approach: Learning in Markov games · 0 citations (OpenAlex)

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Analyzes stochastic regularized learning (FTRL) in continuous games under uncertainty in continuous and discrete time, showing null-monotone games drift away from equilibrium while strongly monotone games return to a near-equilibrium region and concentrate there.

Problem

Long-run behavior and distributional properties (recurrence, concentration, invariant distributions) of regularized learning (FTRL) with noisy gradient feedback in continuous games, with contrasting null-monotone and strongly monotone regimes.

Approach

Models FTRL under uncertainty as a stochastic differential equation driven by general martingale noise (continuous time) and as constant step-size FTRL with stochastic first-order feedback (discrete time); uses the Fenchel coupling as a mean energy function to derive hitting-time bounds and concentration of the occupation measure, showing a dichotomy between null-monotone and strongly monotone gam

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add persistent Brownian noise to gradient dynamicsBilinear saddle · Bilinear saddle, continuous timemean squared distance to equilibrium: lim_{t→∞} E[||X(t)||²] = ∞Hurt
Add persistent Brownian noise to gradient dynamicsBilinear saddle · Bilinear saddle, continuous timemean return time to equilibrium: E[τ_r] = ∞Hurt
Add persistent Brownian noise to gradient dynamicsQuadratic saddle · Quadratic saddle, continuous timemean squared distance to equilibrium: lim_{t→∞} E[||X(t)||²] = σ²Mixed
Use a null-monotone game rather than a strongly monotone gameStochastic regularized learning · Null-monotone games, continuous timelong-run concentration around equilibriumHurt
Use a strongly monotone game rather than a null-monotone gameStochastic regularized learning · Strongly monotone games, continuous timelong-run occupation probability within equilibrium ball: ≥ 1 − r_σ² / r²Helped
Use a null-monotone game rather than a strongly monotone gameConstant-step stochastic FTRL · Null-monotone games, discrete timeexpected Fenchel coupling: lim_{n→∞} E[F_n] = ∞Hurt
Use a strongly monotone game rather than a null-monotone gameConstant-step stochastic FTRL · Strongly monotone games, discrete timelong-run fraction of iterates within equilibrium ball: ≥ 1 − r_σ² / r²Helped

Surprising findings

Limitations

Experimental setup

Builds on: follow-the-regularized-leader stochastic approximation Hedge

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