Research map / Learning theory and algorithms / Submodular and game algorithms
Refining Subgames in Large Imperfect Information Games
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| maximize subgame margin (max-margin gadget) instead of only feasibility (re-solving) | Nyx river subgame refinement · HUNL river subgames | subgame margin: 8.79 -> 101.49 | Helped |
| add exploitability-bounding constraints (re-solving) to unconstrained endgame solving | Nyx river subgame refinement · HUNL river subgames | subgame margin: −518.5 -> 8.79 | Helped |
Closest papers by meaning
- Safe and Nested Subgame Solving for Imperfect-Information Games (NeurIPS 2017 · similarity 0.92)
- History Filtering in Imperfect Information Games: Algorithms and Complexity (NeurIPS 2023 · similarity 0.91)
- Solving Hierarchical Information-Sharing Dec-POMDPs: An Extensive-Form Game Approach (ICML 2024 · similarity 0.86)
- Safe and Robust Subgame Exploitation in Imperfect Information Games (ICML 2024 · similarity 0.86)
- The Update-Equivalence Framework for Decision-Time Planning (ICLR 2024 · similarity 0.85)
- Accelerating Nash Equilibrium Convergence in Monte Carlo Settings Through Counterfactual Value Based Fictitious Play (NeurIPS 2024 · similarity 0.85)
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