Research map / Multi-agent systems and games / Games and equilibria
Countering Feedback Delays in Multi-Agent Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use synchronous, bounded feedback delays in OMD (Algorithm 1) instead of arbitrary delays | OMD in games under delays · continuous games with lambda-variational stable unique Nash equilibrium | convergence of last iterate to Nash equilibrium | Helped |
| Replace OMD with delayed mirror descent (DMD), which reuses the most recent available gradient set when no feedback arrives in a round | OMD under asynchronous, unbounded delays · continuous games with lambda-variational stable Nash equilibria | convergence of last iterate to Nash equilibrium | Helped |
| Allow asynchronous, out-of-order, and superlinearly growing delays (DMD with step size alpha_t = 1/(t log t log log t)) rather than bounded synchronous delays | DMD · theoretical delay assumption (Assumption 2) | satisfaction of delay assumption | No clear effect |
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