Research map / Reinforcement learning / Visual and representation RL
Unifying Count-Based Exploration and Intrinsic Motivation
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add a pseudo-count exploration bonus to Double DQN | Double DQN · Montezuma's Revenge | rooms visited after 50 million frames: two -> 15 | Helped |
| Add a pseudo-count exploration bonus to Double DQN | Double DQN · Montezuma's Revenge | average score at 50 million frames: 2461 | Helped |
| Add a pseudo-count exploration bonus to Double DQN | Double DQN · Montezuma's Revenge | average score at 100 million frames: 3439 | Helped |
| Add a pseudo-count exploration bonus to A3C | A3C · Atari 2600, 60 games | games failing to score 50% better than random: 15 -> 10 | Helped |
| Add a pseudo-count exploration bonus to A3C | A3C · Atari 2600, 60 games | median performance | Helped |
| Remove Monte Carlo return mixing from the Double DQN target (ablation) | Pseudo-count DQN · Montezuma's Revenge | performance | Hurt |
| Use a life-loss signal instead of treating play as continuous episodes | A3C+ · Montezuma's Revenge, stochastic setting | average score after 200 million frames: 1127.05 -> 142.50 | Hurt |
| Use a life-loss signal instead of treating play as continuous episodes | A3C+ · Montezuma's Revenge, deterministic setting | average score after 200 million frames: 273.70 -> 273.70 | No clear effect |
| Use optimistic initialization instead of pseudo-count bonuses | DQN · Atari 2600 hard games | training score | Mixed |
| Add a pseudo-count exploration bonus | Double DQN · Atari 2600 hard games, especially Montezuma's Revenge and Venture | training score | Helped |
Closest papers by meaning
- Count-Based Exploration with Neural Density Models (ICML 2017 · similarity 0.90)
- Flipping Coins to Estimate Pseudocounts for Exploration in Reinforcement Learning (ICML 2023 · similarity 0.90)
- Rethinking Exploration in Reinforcement Learning with Effective Metric-Based Exploration Bonus (NeurIPS 2024 · similarity 0.87)
- Beyond Optimism: Exploration With Partially Observable Rewards (NeurIPS 2024 · similarity 0.87)
- Improving Intrinsic Exploration by Creating Stationary Objectives (ICLR 2024 · similarity 0.86)
- Decoupling Exploration and Policy Optimization: Uncertainty Guided Tree Search for Hard Exploration (NeurIPS 2026 · similarity 0.86)
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