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Improving Intrinsic Exploration by Creating Stationary Objectives

ICLR 2024 · Reinforcement learning › Visual and representation RL · approach: Novelty and impact-driven exploration · 0 citations (OpenAlex)

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Proposes SOFE, which augments the agent's state with sufficient statistics of count-based, pseudo-count (E3B), and state-entropy exploration bonuses so the intrinsic rewards become stationary functions of the state.

Problem

Exploration bonuses such as count-based rewards, pseudo-counts, and state-entropy maximization are non-stationary because their sufficient statistics change during training, making the induced POMDP hard to optimize with Markovian policies.

Approach

Augment observations with the sufficient statistics of the intrinsic reward (state-visitation counts, the E3B ellipsoid matrix, or the Gaussian mean/variance for S-Max), turning the bonus into a stationary deterministic function of the augmented state and allowing standard RL agents to optimize it end-to-end.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
augment DQN with SOFE state statistics instead of using DeRLDQN · DeepSea 20, DeepSea 24, DeepSea 30average performance: 0.40 ± 0.08 -> 0.70 ± 0.28; 0.53 ± 0.27 -> 0.65 ± 0.26; 0.10 ± 0.10 -> 0.42 ± 0.33Helped
augment DQN with SOFE state statistics instead of using DeRLDQN · DeepSea 10, DeepSea 14average performance: 0.98 ± 0.09 -> 0.97 ± 0.29; 0.95 ± 0.17 -> 0.78 ± 0.21Hurt
augment A2C with SOFE state statistics instead of using DeRLA2C · DeepSea 10, DeepSea 14, DeepSea 20, DeepSea 24, DeepSea 30average performance: 0.98 ± 0.10 -> 0.94 ± 0.19; 0.65 ± 0.23 -> 0.45 ± 0.31; 0.42 ± 0.16 -> 0.11 ± 0.25; 0.07 ± 0.10 -> 0.08 ± 0.14; 0.09 ± 0Hurt
augment PPO with SOFE state statistics instead of using DeRLPPO · DeepSea 10, DeepSea 14, DeepSea 20, DeepSea 24, DeepSea 30average performance: 0.61 ± 0.20 -> 0.77 ± 0.29; 0.92 ± 0.18 -> 0.67 ± 0.33; -0.01 ± 0.01 -> 0.13 ± 0.09; 0.63 ± 0.27 -> 0.07 ± 0.15; -0.01 ±Mixed
augment count-based rewards with SOFE state statisticscount-based exploration · reward-free mazesmap coverageHelped
augment count-based rewards with SOFE state statisticsSAC · Godot 3D mapmap coverageHelped
augment the state-entropy objective with SOFE statisticsS-Max · Maze 2episodic map coverageHelped
augment count-based rewards with SOFE state statisticsPPO, PPO-LSTM, and A2C · Maze 2 sparse-reward goal taskextrinsic rewardHelped
augment E3B with SOFE state statisticsE3B · MiniHack-MultiRoom-N6-v0extrinsic rewardHelped
augment E3B with SOFE state statisticsE3B · Procgen-Mazeextrinsic rewardHelped
augment E3B with SOFE state statisticsE3B · Habitat HM3D held-out scenesmap coverageHelped

Surprising findings

Limitations

Experimental setup

Datasets: HM3D MiniHack MultiRoom-N6 Procgen-Maze DeepSea Godot 3D map

Benchmarks: MiniHack MultiRoom-N6 Procgen-Maze DeepSea HM3D Godot 3D map 3 custom 32x32 mazes

Metrics: map coverage interquantile mean of extrinsic reward average return

Baselines: vanilla count-based bonus S-Max DeRL E3B ICM RND

Builds on: E3B DeRL count-based exploration IMPALA

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