Research map / Reinforcement learning / Policy gradient and actor-critic
Decoupling Exploration and Policy Optimization: Uncertainty Guided Tree Search for Hard Exploration
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Proposes GowU, a Go-With-The-Winner particle tree search guided by RND epistemic uncertainty that explores hard Atari and MuJoCo tasks without RL, then distills the trajectories into policies via a backward PPO curriculum.
Problem
Autonomous exploration in sparse-reward settings is inefficient when intrinsic motivation is maximized through RL policy optimization; hard-exploration Atari games and high-dimensional continuous control from pixels remain unsolved.
Approach
Decouple exploration from policy optimization: a population of particles performs uncertainty-guided GWTW-style tree search with resets to winners (max reward, tie-broken by RND uncertainty) and rollbacks, using random policies; trajectories are then distilled into deployable policies by backward learning.
Key results
- GowU Phase II policy scores: Montezuma 196,312 ± 49,670, Pitfall 101,972 ± 2,226, Venture 6,436 ± 1,504, versus Go-Explore 43,791 / 6,945 / 2,281 on the same games (Go-Explore exploration baseline numbers).
- Phase II success rates from pixels with sparse rewards: hammer 100.0%, door 98.1%, relocate 95.2%, AntMaze 96.1%.
- Phase I exploration on Atari reaches 98,249 mean cumulative reward on Montezuma's Revenge within 400M frames, and the paper claims an order-of-magnitude efficiency gain over intrinsic-motivation baselines.
Surprising findings
- Random action policies within a tree search suffice to discover high-reward trajectories, with no RL during exploration.
- Distilled policies from backward learning from checkpoints spaced several inner steps apart still perform well.
Limitations
- Relies on the ability to reset the environment to previously visited states (simulator access during training).
- Requires hand-designed dead-state criteria and intermediate rewards for Phase I on several environments.
- RND may assign persistently high novelty to stochastic observations.
Experimental setup
Datasets: Montezuma's Revenge (ALE) Pitfall! (ALE) Venture (ALE) MuJoCo Adroit door/hammer/relocate MuJoCo AntMaze
Benchmarks: Montezuma's Revenge Pitfall! Venture Adroit door Adroit hammer Adroit relocate AntMaze
Metrics: cumulative reward policy score success rate frames to first task completion
Baselines: Go-Explore RND MEME BYOL-Hindsight
Builds on: Go-With-The-Winner Go-Explore Random Network Distillation backward learning curriculum PPO
Closest papers by meaning
- DISCOVER: Automated Curricula for Sparse-Reward Reinforcement Learning (NeurIPS 2025 · similarity 0.90)
- Exploration via Planning for Information about the Optimal Trajectory (NeurIPS 2022 · similarity 0.90)
- Generative Exploration and Exploitation (AAAI 2020 · similarity 0.90)
- Fast active learning for pure exploration in reinforcement learning (ICML 2021 · similarity 0.90)
- Beyond Optimism: Exploration With Partially Observable Rewards (NeurIPS 2024 · similarity 0.89)
- MaxInfoRL: Boosting exploration in reinforcement learning through information gain maximization (ICLR 2025 · similarity 0.89)
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