Research map / Reinforcement learning / Policy gradient and actor-critic
Flipping Coins to Estimate Pseudocounts for Exploration in Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Replace density-based pseudocount (PixelCNN) with Coin Flip Network regression for count bonuses | Rainbow-based exploration agent · Visual Gridworld | bonus prediction accuracy vs ground-truth counts | Helped |
| Add prioritized sampling and random prior (optimistic initialization) to CFN (ablation) | CFN bonus predictor · Visual Gridworld | mean-squared bonus prediction error | Helped |
| Increase transition stochasticity (action noise) in Visual Gridworld: CFN bonus vs RND bonus | CFN relative to RND · Visual Gridworld (stochastic versions) | mean episodic return | Helped |
| Use CFN instead of SAC baseline on sparse continuous control tasks | SAC with CFN bonus · Fetch manipulation tasks (9 tasks) | learning performance | Helped |
| Use CFN bonus on Adroit and Ant tasks | SAC with CFN bonus · D4RL Ant U-Maze and Adroit tasks | learning performance | Helped |
| Use large CFN replay buffer (2e7) instead of smaller buffer (5e6) (ablation) | CFN on Montezuma's Revenge · Montezuma's Revenge | episodic return | Helped |
| Use CFN bonus instead of RND on Montezuma's Revenge with increasing sticky action probability | CFN vs RND · Montezuma's Revenge (sticky actions) | mean cumulative reward | Helped |
| Use CFN bonus on default Montezuma's Revenge (vs Rainbow and RND/PixelCNN) | Rainbow with CFN bonus · Montezuma's Revenge (default) | episodic return | No clear effect |
Closest papers by meaning
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