Research map / Learning theory and algorithms / Combinatorial and search optimization
Count-Based Exploration with Neural Density Models
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add PixelCNN pseudo-count exploration bonus | DQN · Atari 57 games | maximum achieved score | Helped |
| add PixelCNN pseudo-count exploration bonus | DQN · Gravitar | maximum score: 473.0 -> 859.1 | Helped |
| add PixelCNN pseudo-count exploration bonus | DQN · Private Eye | maximum score: 146.7 -> 15806.5 | Helped |
| add PixelCNN pseudo-count exploration bonus | DQN · Montezuma's Revenge | maximum score: 0.0 -> 2514.3 | Helped |
| add PixelCNN pseudo-count exploration bonus | Reactor · Atari 57 games | area under the curve | Helped |
| add mixed Monte Carlo update (ablation) | DQN-PixelCNN · hard exploration, sparse-reward Atari games | training progress | Helped |
| add mixed Monte Carlo update (ablation) | DQN · Bank Heist and Time Pilot | training performance | Helped |
| add mixed Monte Carlo update (ablation) | DQN · Ms. Pac-Man and Breakout | training performance | Hurt |
| add both PixelCNN bonus and mixed Monte Carlo update (ablation) | DQN · H.E.R.O. | training performance | Helped |
| replace PixelCNN with convolutional CTS (ablation) | DQN exploration agent · Gravitar, Private Eye, and Venture | training performance | Hurt |
| use convolutional CTS rather than regular CTS (ablation) | DQN exploration agent · Q*Bert and Zaxxon | training performance | Helped |
| increase prediction-gain scale from c=0.1 to c=1 or c=10 (ablation) | DQN-PixelCNN · hard exploration Atari games | peak score: 900; 6,600; 39,000; 1,500 | Mixed |
Closest papers by meaning
- Unifying Count-Based Exploration and Intrinsic Motivation (NeurIPS 2016 · similarity 0.90)
- Unlocking the Power of Representations in Long-term Novelty-based Exploration (ICLR 2024 · similarity 0.87)
- Just Cluster It: An Approach for Exploration in High-Dimensions using Clustering and Pre-Trained Representations (ICML 2024 · similarity 0.86)
- Provable and Practical: Efficient Exploration in Reinforcement Learning via Langevin Monte Carlo (ICLR 2024 · similarity 0.84)
- Diffusion for World Modeling: Visual Details Matter in Atari (NeurIPS 2024 · similarity 0.84)
- Intelligent Go-Explore: Standing on the Shoulders of Giant Foundation Models (ICLR 2025 · similarity 0.84)
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