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GameVerse: Can Vision-Language Models Learn from Video-based Reflection?
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Introduces GameVerse, a 15-game video benchmark with a cognitive taxonomy, dual action space, milestone scoring, and a reflect-and-retry paradigm where VLMs learn from failure trajectories and expert tutorial videos.
Problem
Existing VLM game benchmarks use fire-and-forget evaluation, rely on privileged text state or coarse genre taxonomies, and do not test whether agents can learn from failures and expert video tutorials.
Approach
A reflect-and-retry loop where the VLM contrasts its failed trajectory with a retrieved expert walkthrough video, writes textual reflections injected into the system prompt for the next attempt; plus a cognitive taxonomy (image structure, temporal dynamics, causal linearity) and VLM-based milestone scoring from pixels.
Key results
- Gemini-2.5-Pro improves by 6.47% with video-based reflection versus 1.60% for GPT-4o-mini, and gains shrink from 4.4% in non-real-time to 1.7% in real-time games.
- Combining failure reflection and tutorials (Self) gives the best results: GPT-4o-mini averages 65.5 vs 45.6 without reflection on three semantic-mode games; Qwen3-VL-32B reaches 76.7 vs 61.0.
- Human experts average 100 on most games while the best model (Gemini-2.5-Pro, average rank 7.5) collapses to 0 on several hard games such as Civilization VI, Scene Investigators and RDR 2.
Surprising findings
- Reflections generated by the stronger Qwen3-VL-32B do not help the weaker GPT-4o-mini more than its own reflections, suggesting internalization rather than extraction is the bottleneck.
- Reasoning models (Gemini-2.5-Pro, Seed-1.8) degrade sharply under real-time latency while reactive models remain stable.
Limitations
- Reflection is passive and single-turn; agents cannot query specific video segments or iterate.
- Milestone scoring relies on a single VLM (Gemini-3-pro) and discrete frame sampling lowers matching scores for agent videos.
- Evaluation limited to 3-20 trials per game due to cost, and human baselines are small (37 participants).
Experimental setup
Datasets: YouTube/Bilibili expert walkthrough and tutorial videos (15 games)
Benchmarks: GameVerse
Metrics: normalized game score (0-100) milestone completion ratio
Baselines: Random Human Rookie Human Expert GPT-4o GPT-4o-mini Gemini-2.5-Pro Gemini-2.5-Flash Seed-1.8
Builds on: Voyager UI-TARS FlashAdventure Reflexion
Closest papers by meaning
- Vision-Zero: Scalable VLM Self-Improvement via Strategic Gamified Self-Play (ICLR 2026 · similarity 0.90)
- Synthesizing Multimodal Verifiable Game Data to Boost VLMs' General Reasoning (ICLR 2026 · similarity 0.90)
- Are Large Vision Language Models Good Game Players? (ICLR 2025 · similarity 0.88)
- VS-Bench: Evaluating VLMs for Strategic Abilities in Multi-Agent Environments (CVPR 2026 · similarity 0.88)
- BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games (ICLR 2025 · similarity 0.87)
- VideoHallu: Evaluating and Mitigating Multi-modal Hallucinations on Synthetic Video Understanding (NeurIPS 2025 · similarity 0.87)
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