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GameVerse: Can Vision-Language Models Learn from Video-based Reflection?

ICML 2026 · Vision-language and multimodal › Multimodal LLMs · approach: VLM capability analysis · 0 citations (OpenAlex)

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Introduces GameVerse, a 15-game video benchmark with a cognitive taxonomy, dual action space, milestone scoring, and a reflect-and-retry paradigm where VLMs learn from failure trajectories and expert tutorial videos.

Problem

Existing VLM game benchmarks use fire-and-forget evaluation, rely on privileged text state or coarse genre taxonomies, and do not test whether agents can learn from failures and expert video tutorials.

Approach

A reflect-and-retry loop where the VLM contrasts its failed trajectory with a retrieved expert walkthrough video, writes textual reflections injected into the system prompt for the next attempt; plus a cognitive taxonomy (image structure, temporal dynamics, causal linearity) and VLM-based milestone scoring from pixels.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: YouTube/Bilibili expert walkthrough and tutorial videos (15 games)

Benchmarks: GameVerse

Metrics: normalized game score (0-100) milestone completion ratio

Baselines: Random Human Rookie Human Expert GPT-4o GPT-4o-mini Gemini-2.5-Pro Gemini-2.5-Flash Seed-1.8

Builds on: Voyager UI-TARS FlashAdventure Reflexion

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