Research map / Vision-language and multimodal / Multimodal LLMs
Vision-Zero: Scalable VLM Self-Improvement via Strategic Gamified Self-Play
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Proposes Vision-Zero, a label-free multi-agent "Who Is the Spy" visual self-play game, and Iterative-SPO, which alternates self-play clue training with GRPO-based decision training to improve VLMs on reasoning, chart, and vision-centric benchmarks.
Problem
VLM reinforcement learning depends on costly human-curated datasets and verification, limiting scalable self-improvement; self-play has not been explored for VLMs.
Approach
A visual social-deduction game where civilians see an image and the spy sees a blank image (or a modified image); players give clues and vote for the spy, with zero-sum rewards for clue stage and verifiable vote rewards for decision stage, alternated adaptively by an accuracy/n-a hysteresis controller.
Key results
- VisionZero-Qwen-7B (CLEVR) reaches 44.3 average on six reasoning/math benchmarks vs 41.1 for Qwen2.5-VL-7B and 42.9 for the best RLVR baseline (MM-Eureka).
- Win rate of Qwen2.5-VL-7B against untrained reference rises from 50% to 71% over CLEVR training.
- VisionZero-Qwen-7B (CLEVR) reaches 58.8 MMMU using 2k unlabeled samples and 127 A100-hours, versus MM-Eureka's 55.8 with 15k samples and about 700 A100-hours.
Surprising findings
- Vision-Zero with no math-specific training improves math and reasoning benchmarks more than RLVR baselines trained on thousands of math samples.
- Pure self-play plateaus early, and alternating with RLVR gives gains over both pure self-play and pure RLVR.
Limitations
- Gains on some benchmarks are modest (about 2-3 points average) and single-run variance is not reported.
- Reliance on GPT-4o for chart data generation and the spy-image construction limits the fully label-free claim.
- Win-rate and efficiency evaluations are against untrained references and self-measured costs.
Experimental setup
Datasets: CLEVR (rendered 2k pairs) ChartQA training images (1k) ImgEdit training images (1k) MM-Eureka training set
Benchmarks: MathVista MathVision WeMath MathVerse LogicVista DynaMath ChartXiV_RQ FunctionQA PaperQA ReachQA RealWorldQA MMVP
Metrics: accuracy win rate average token length
Baselines: R1-OneVision-7B MM-Eureka-Qwen-7B VLAA-Thinker-7B OpenVLThinker-7B ViGaL-Snake+Rotation vanilla GRPO on MM-Eureka data pure self-play pure RLVR
Builds on: GRPO SPIRAL ViGaL VLM-R1 Absolute Zero
Closest papers by meaning
- Synthesizing Multimodal Verifiable Game Data to Boost VLMs' General Reasoning (ICLR 2026 · similarity 0.91)
- GameVerse: Can Vision-Language Models Learn from Video-based Reflection? (ICML 2026 · similarity 0.90)
- VisPlay: Self-Evolving Vision-Language Models (CVPR 2026 · similarity 0.90)
- VLMs-Guided Representation Distillation for Efficient Vision-Based Reinforcement Learning (CVPR 2025 · similarity 0.89)
- Code as Reward: Empowering Reinforcement Learning with VLMs (ICML 2024 · similarity 0.88)
- Reinforcing VLAs in Task-Agnostic World Models (NeurIPS 2026 · similarity 0.88)
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