Research map / Vision-language and multimodal / Multimodal LLMs
Are Large Vision Language Models Good Game Players?
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Proposes LVLM-Playground, a game-based benchmark that evaluates LVLMs on perceiving, Q&A, rule following, and end-to-end play across six board games, finding weak dense perception, rule comprehension, and sustained play.
Problem
Existing LVLM benchmarks (VQA, captioning) poorly capture detailed perception, multi-turn reasoning, and are prone to data contamination and prompt inconsistency.
Approach
Use structured, turn-based board games with rule-based outcomes and search-based opponents as a controlled evaluation environment, decomposed into four tasks, plus a game-based ability rating scheme (perception, reasoning, decision, adversary) derived from state space, branching factor, and game length.
Key results
- Gemini-1.5-Pro and Claude-3.5-Sonnet reach 0.994 and 0.985 perception accuracy on TicTacToe, but Claude scores only 0.554 on Chess perception.
- GPT-4o scores 0.013 on Gomoku perception versus 0.742 for Claude-3.5-Sonnet, attributed to vision-language misalignment.
- On Reversi rule following, GPT-4o scores 0.070, below the random baseline of 0.127.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use Gemini1.5-pro instead of GPT-4o for Gomoku visual perception | LVLMs evaluated on LVLM-Playground · Gomoku | accuracy: 0.013 vs. 0.583 | Helped |
| Use Claude-3.5-sonnet instead of GPT-4o for Reversi visual perception | LVLMs evaluated on LVLM-Playground · Reversi | accuracy: 0.195 vs. 0.992 | Helped |
| Use Gemini1.5-pro instead of GPT-4o for TicTacToe rule following | LVLMs evaluated on LVLM-Playground · TicTacToe | accuracy: 0.895 -> 1.000 | Helped |
| Use Claude-3.5-sonnet instead of GPT-4o for Reversi rule following | LVLMs evaluated on LVLM-Playground · Reversi | accuracy: 0.070 -> 0.255 | Helped |
| Use Gemini1.5-pro instead of open-source models for Reversi end-to-end play | LVLMs evaluated on LVLM-Playground · Reversi | game-weighted performance: 40.0 -> 100.7 | Helped |
| Use Claude-3.5-sonnet instead of LLaVA-1.6-7b for Sudoku perception | LVLMs evaluated on LVLM-Playground · Sudoku | accuracy: 0 -> 0.912 | Helped |
Surprising findings
- GPT-4o often claims it cannot parse images, scoring far below commercial peers on perception.
- Open-source LVLMs stagnate at the initial Reversi score in end-to-end play, suggesting 'stochastic parrot' behavior where plausible text does not yield valid moves.
Limitations
- E2E evaluation uses only 100 gameplays per model, and Q&A/perception/rule tasks use 2,000 samples each.
- Ability ratings rely on estimated and derived parameters, some involving infeasible game states, and the human study only partially matches the computed ratings.
- Evaluation is limited to six board games and a small set of models.
Experimental setup
Benchmarks: LVLM-Playground
Metrics: accuracy (perceiving) multiple-choice accuracy (Q&A) valid move rate (rule following) game progress score (E2E)
Baselines: Gemini-1.5-Pro Claude-3.5-Sonnet Qwen2-VL-7B DeepSeek-VL-7B Phi-3-VL LLaVA-1.6-7B InternVL2-8B
Builds on: VLMEvalKit SmartPlay GAMA-Bench GTBench
Closest papers by meaning
- Synthesizing Multimodal Verifiable Game Data to Boost VLMs' General Reasoning (ICLR 2026 · similarity 0.89)
- Prism: A Framework for Decoupling and Assessing the Capabilities of VLMs (NeurIPS 2024 · similarity 0.89)
- Are We on the Right Way for Evaluating Large Vision-Language Models? (NeurIPS 2024 · similarity 0.88)
- Unveiling the Compositional Ability Gap in Vision-Language Reasoning Model (NeurIPS 2025 · similarity 0.88)
- Caption This, Reason That: VLMs Caught in the Middle (NeurIPS 2025 · similarity 0.88)
- GameVerse: Can Vision-Language Models Learn from Video-based Reflection? (ICML 2026 · similarity 0.88)
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