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Cross-environment Cooperation Enables Zero-shot Multi-agent Coordination

ICML 2025 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Collaborative multi-agent perception · 0 citations (OpenAlex)

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Trains a single self-play Overcooked/Dual Destination cooperator across a procedurally generated distribution of environments (Cross-Environment Cooperation, CEC) and shows it zero-shot coordinates with new partners and new layouts, including real humans.

Problem

Zero-shot coordination with novel partners on novel tasks: partner-diversity methods like PBT/FCP and self-play overfit to a single environment and fail to generalize to new layouts.

Approach

Replace partner diversity with environment diversity: train a single policy via self-play (IPPO) on a broad distribution of procedurally generated tasks, without populations or auxiliary losses, so it learns general cooperative norms that transfer to new partners and layouts.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
train with environment diversity using self-playCEC on Dual Destination · Dual Destination, novel partners and novel environmentsnormalized reward: CEC scored 0.931 normalized reward; oracle 0.955Helped
train with environment diversity using self-playCEC on Dual Destination · Dual Destination, partially observable, novel partners and novel environmentsZSC performance: 0.74 vs. 0.61 and 0.03Helped
train with environment diversity using self-playCEC on Multi-task Dual Destination · novel partners and novel environmentsperformance: CEC (0.446); PBT (0.005); naive self-play (0.004)Helped
fine-tune CEC on one original layout (ablation)CEC on Overcooked · five original layoutscross-play performanceHelped
fine-tune CEC on one original layout (ablation)CEC on Overcooked · 100 held-out procedural layoutscross-play performance: CEC-FT=41.73Hurt
add E3T partner-policy randomness to CEC (ablation)CEC on Overcooked · five original layoutscross-play performance: CEC=130.51, CEC-E3T=28.21Hurt
add E3T partner-policy randomness to CEC (ablation)CEC on Overcooked · 100 held-out procedural layoutscross-play performance: CEC-FT=41.73, CEC-E3T=58.13Helped
remove the LSTM recurrent core (ablation)CEC on Dual Destination · Dual DestinationrewardHurt
use a multi-task version with two valid goal solutions (ablation)CEC on Dual Destination · novel partners, task seen during trainingperformance: CEC (0.404) vs. PBT (0.251) and naive self-play (0.083)Mixed

Surprising findings

Limitations

Experimental setup

Datasets: Overcooked (JaxMARL) Procedurally generated Overcooked layouts Dual Destination gridworld (procedural)

Benchmarks: Overcooked (5 original layouts) 100 procedurally generated held-out Overcooked layouts Dual Destination human-AI Overcooked study (Counter Circuit, Coordination Ring)

Metrics: cross-play reward success rate human subjective Likert ratings collision count replicator dynamic / empirical game-theoretic analysis

Baselines: IPPO FCP E3T CEC-Finetune PBT

Builds on: IPPO Fictitious Co-Play E3T JaxMARL PPO

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