Research map / Multi-agent systems and games / Cooperative multi-agent RL
ZSC-Eval: An Evaluation Toolkit and Benchmark for Multi-agent Zero-shot Coordination
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Introduces ZSC-Eval, a toolkit and benchmark for evaluating zero-shot coordination agents using behavior-preferring reward partners selected by best-response diversity and scored with the BR-Prox metric, tested in Overcooked and Google Research Football.
Problem
Evaluating zero-shot coordination (ZSC) agents is unreliable because evaluation partners do not match deployment-time partner distributions and mean episode returns ignore generalization gaps and unequal partner capabilities.
Approach
Generate evaluation partner candidates from event-based behavior-preferring rewards, select a diverse subset by maximizing the determinant-based diversity of their approximate best responses (BR-Div, via DPP sampling), and measure ego agents with BR-Prox, the ratio of ego return to approximate best-response return over partner combinations.
Key results
- ZSC-Eval rankings of ZSC algorithms in Coord. Ring and Counter Circ. layouts match human rankings with Spearman correlation 0.90 and 1.00 (Counter Circ.), versus 0.60 and 0.10 for trained self-play agents as partners in Counter Circ.
- In GRF, BR-Prox for SP is 0.20 while E3T, FCP, MEP, TrajeDi, COLE and HSP range 0.66 to 0.81.
- Human study with 145 valid participants ranked 7 agents across 2 Overcooked layouts.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Select evaluation partners by BR-Div instead of P-Div | ZSC-Eval · Overcooked evaluation-partner selection | Population diversity of best responses | Helped |
| Evaluate with ZSC-Eval partners rather than trained self-play partners | ZSC algorithm rankings · Overcooked Coord. Ring | Spearman rank correlation with human evaluation: 0.70 -> 0.90 | Helped |
| Evaluate with ZSC-Eval partners rather than human proxy partners | ZSC algorithm rankings · Overcooked Counter Circ. | Spearman rank correlation with human evaluation: 0.60 -> 1.00 | Helped |
| Increase coordination complexity through more frequent agent interaction | Overcooked testbeds · Bothway Coord. and Blocked Corr. | Performance differentiation among ZSC algorithms | Helped |
| Add the multi-recipe mechanism to increase task complexity | Overcooked testbeds · Multi-recipe layouts | Performance differentiation among ZSC algorithms | Helped |
| Increase population size | Population-based ZSC algorithms · Overcooked | BR-Prox performance | Helped |
| Increase population size | Population-based ZSC algorithms · Overcooked multi-recipe layouts | BR-Prox performance with expert evaluation partners | No clear effect |
| Use expert rather than moderate evaluation partners | Current ZSC algorithms · Overcooked | BR-Prox performance | Hurt |
Surprising findings
- Current ZSC algorithms perform worse with expert evaluation partners than with moderate partners, and larger population sizes help less against experts.
- Commonly used Overcooked layouts (Forced Coord., Asymm. Adv.) fail to differentiate algorithm performance, with self-play performing well.
Limitations
- Event-based reward design is handcrafted and may not fully represent deployment-time partners.
- Human study and benchmarks are limited to Overcooked (two layouts for human study) and one GRF scenario.
Experimental setup
Datasets: Overcooked-AI layouts Google Research Football 3 vs 1 with Keeper
Benchmarks: Overcooked Google Research Football 3 vs 1 with Keeper
Metrics: BR-Prox Spearman rank correlation population diversity of best responses 95% confidence intervals
Baselines: FCP MEP TrajeDi HSP COLE E3T Self-play
Builds on: Fictitious Co-Play Hidden-utility Self-Play Determinantal Point Process PPO Overcooked-AI
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