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OvercookedV2: Rethinking Overcooked for Zero-Shot Coordination

ICLR 2025 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Human-AI coordination agents

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Shows that zero-shot coordination failures in Overcooked stem mainly from poor state coverage, and introduces OvercookedV2 with partial observability, asymmetric information, and stochasticity to create genuine ZSC challenges that existing methods fail to solve.

Problem

Overcooked is widely used to benchmark zero-shot coordination, but the SP-XP gap there may reflect insufficient state coverage rather than true coordination challenges, and the benchmark lacks partial observability, asymmetric information and stochasticity needed for meaningful ZSC evaluation.

Approach

Augment training start states with states collected from cross-play rollouts of independently trained self-play agents (state-augmented self-play) to close the SP-XP gap, then build a new Overcooked variant with view radius, recipe indicators, grounded/arbitrary communication channels and randomized starts that requires test-time protocol formation.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
train with augmented starting states (ablation)PPO on original Overcooked · Coordination RingXP score: 96 \pm 72 -> 198 \pm 50Helped
train with augmented starting states (ablation)PPO on original Overcooked · Forced Coord.XP score: 138 \pm 70 -> 193 \pm 21Helped
train with augmented starting states (ablation)PPO on original Overcooked · Counter CircuitXP score: 59 \pm 57 -> 140 \pm 38Helped
train with augmented starting states (ablation)PPO on original Overcooked · Cramped RoomXP score: 257 \pm 2 -> 255 \pm 6No clear effect
train with augmented starting states (ablation)PPO on original Overcooked · Asymm. AdvantagesXP score: 278 \pm 1 -> 276 \pm 1No clear effect
train with augmented starting states (ablation)PPO with OvercookedV2 architecture · Grounded Coord. SimpleXP score: -55 \pm 124 -> -17 \pm 115Helped
train with augmented starting states (ablation)PPO with OvercookedV2 architecture · Demo Cook SimpleXP score: 36 \pm 82 -> 112 \pm 50Helped
train with augmented starting states (ablation)PPO with OvercookedV2 architecture · Test Time SimpleXP score: -81 \pm 99 -> -55 \pm 103Helped
use ingredient-permutation symmetry (Other-Play)PPO with OvercookedV2 architecture · Grounded Coord. SimpleXP score: -55 \pm 124 -> 4 \pm 73Helped
use ingredient-permutation symmetry (Other-Play)PPO with OvercookedV2 architecture · Test Time SimpleXP score: -81 \pm 99 -> -3 \pm 51Helped
train a best response to a self-play population (Fictitious Co-Play)PPO with OvercookedV2 architecture · Test Time WideXP score: -30 \pm 96 -> 23 \pm 40Helped
train a best response to a self-play population (Fictitious Co-Play)PPO with OvercookedV2 architecture · Demo Cook WideXP score: 40 \pm 61 -> 13 \pm 28Hurt

Surprising findings

Limitations

Experimental setup

Datasets: Overcooked layouts (JaxMARL) OvercookedV2 layouts

Benchmarks: Overcooked OvercookedV2 (Grounded Coordination, Test-Time Protocol Formation, Demo Cook layouts)

Metrics: self-play score cross-play score SP-XP gap

Baselines: Self-Play State-Augmented Self-Play Other-Play Fictitious Co-Play

Builds on: PPO Other-Play Fictitious Co-Play JaxMARL Overcooked

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