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Adaptively Coordinating with Novel Partners via Learned Latent Strategies

NeurIPS 2025 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Human-AI coordination agents · 0 citations (OpenAlex)

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Proposes TALENTS, which learns a VAE latent strategy space from population trajectories, clusters it, trains a strategy-conditioned cooperator in Overcooked, and uses fixed-share regret minimization for intra-episodic partner inference.

Problem

Zero-shot ad hoc coordination with novel human and agent partners whose strategies may shift during an episode, in a time-pressured, strategically complex Overcooked environment.

Approach

Use a VAE latent space trained on population trajectories, cluster it into strategy types, train a cooperator conditioned on cluster biases via sampled generated partners, and infer partner type online with a fixed-share tracking-regret expert-weighting scheme.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use TALENTS instead of the strongest baselineFCP-trained cooperator · Openteam reward: 710.36\pm88.75 vs 616.67\pm14.99Helped
use TALENTS instead of the strongest baselineFCP-trained cooperator · Hallwayteam reward: 635.59\pm107.54 vs 537.60\pm26.75Helped
use TALENTS instead of the strongest baselineFCP-trained cooperator · Forced-Coordteam reward: 34.38\pm6.59 vs 56.09\pm12.33Hurt
use TALENTS instead of the strongest baselineFCP-trained cooperator · Ringteam reward: 596.19\pm33.34 vs 395.03\pm10.09Helped
use TALENTS instead of the strongest baselineMEP-trained cooperator · Openteam reward: 720.84\pm72.63 vs 682.38\pm14.99Helped
use TALENTS instead of the strongest baselineMEP-trained cooperator · Hallwayteam reward: 640.51\pm27.36 vs 575.23\pm21.17Helped
use TALENTS instead of the strongest baselineMEP-trained cooperator · Forced-Coordteam reward: 36.53\pm2.58 vs 50.40\pm14.29Hurt
use TALENTS instead of the strongest baselineMEP-trained cooperator · Ringteam reward: 568.11\pm8.99 vs 369.15\pm12.47Helped
use TALENTS instead of the strongest baselineBP-trained cooperator · Openteam reward: 842.39\pm36.47 vs 573.93\pm52.69Helped
use TALENTS instead of the strongest baselineBP-trained cooperator · Hallwayteam reward: 642.94\pm81.00 vs 513.47\pm34.06Helped
use TALENTS instead of the strongest baselineBP-trained cooperator · Forced-Coordteam reward: 56.55\pm9.09 vs 78.53\pm8.55Hurt
use TALENTS instead of the strongest baselineBP-trained cooperator · Ringteam reward: 647.62\pm16.96 vs 640.43\pm28.06Helped

Surprising findings

Limitations

Experimental setup

Datasets: agent-agent trajectories from FCP, MEP, and BP populations (500-700 games each)

Benchmarks: modified Overcooked-ai (Open, Hallway, Forced-Coord, Ring layouts) human-agent Overcooked study with 119 participants on Prolific and Cloud Research

Metrics: team score NASA-TLX workload team fluency trust coordination satisfaction

Baselines: BR (population best response) GAMMA E3T PACE static-regret ablation

Builds on: GAMMA Fictitious Co-Play Maximum Entropy Population Fixed Share PPO

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