atlas

Research map / Reinforcement learning / Offline RL

Constrained Exploitability Descent: An Offline Reinforcement Learning Method for Finding Mixed-Strategy Nash Equilibrium

ICML 2025 · Reinforcement learning › Offline RL · approach: Offline RL sample complexity theory

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Proposes Constrained Exploitability Descent (CED), a model-free offline RL method that adds policy constraints to Exploitability Descent to find mixed-strategy Nash equilibria in deterministic two-player zero-sum Markov games.

Problem

Offline learning of mixed-strategy Nash equilibria in adversarial Markov games with model-free methods; existing pessimism-based methods need horizon or dynamics knowledge or are computationally inefficient, and policy constraints are thought to sacrifice optimality.

Approach

Combine Exploitability Descent with direct policy constraints (on the max-player update) and a KL-regularized best response for the min-player; the KL regularization yields a closed-form, deterministic gradient so the min-player policy converges to an unexploitable (mixed-strategy NE) policy under uniform data coverage, unlike single-agent MDPs where constraints hurt optimality.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use CED rather than offline self-play (OSP)Offline learning in the robotic combat game · Robotic combat gamewin rateHelped
Learn with CED rather than behavior cloning (BC)Robotic combat game · Robotic combat gamewin rateHelped
Use CED with random initialization rather than OSP with behavior-policy initializationRobotic combat game · Robotic combat game, 3000 or 5000 iterationswin rate: 45%Mixed
Apply CED to non-uniform-coverage dataBehavior policy in the soccer game · Soccer game, non-uniform coverageNashConvHelped
Use CED rather than VI-LCB-GameOffline equilibrium learning · Soccer game, uniform coverageNashConvHelped
Increase the learning rate α excessively (ablation)CED · Soccer game, uniform coverageconvergenceHurt
Make the learning rate α overly small (ablation)CED · Soccer game, uniform coveragelearning speedHurt
Use a small (but not too small) regularization parameter ϵ (ablation)CED · Soccer game, uniform coverageconvergenceNo clear effect
Use CED to learn the min-player policy under uniform coverageCED · Matrix gamesequilibrium policy learningHelped
Use CED to learn the min-player policy under uniform coverageCED · 5-action Rock-Paper-Scissors-Fire-Water gameequilibrium policy learningHelped

Surprising findings

Limitations

Experimental setup

Datasets: offline game datasets generated from behavior policies in matrix games, tree-form game, soccer game robotic combat game offline dataset of 2000 trajectories

Benchmarks: matrix games tree-form game soccer game two-team robotic combat game

Metrics: NashConv win rate

Baselines: VI-LCB-Game Behavior cloning Offline self-play (OSP) Model-based ED

Builds on: Exploitability Descent offline self-play VI-LCB-Game

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy