Research map / Multi-agent systems and games / Games and equilibria
Efficiently Computing Nash Equilibria in Adversarial Team Markov Games
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Independent policy gradient steps for team players combined with adversary best response (IPGmax) instead of coordinated or centralized team play | IPGmax algorithm for adversarial team Markov games · adversarial team Markov games | computational complexity of computing stationary epsilon-approximate Nash equili | Helped |
| Scaling complexity with sum of team action counts instead of product of team action counts (avoiding treating team as one meta-player) | adversarial team Markov game algorithm · adversarial team Markov games | complexity scaling in number of team actions | Helped |
| Relaxing LP constraints by appropriate slack and phrasing them in terms of the approximate team strategy to guarantee feasibility for the adversary's policy | AdvNashPolicy LP · adversarial team Markov games | feasibility and approximation of Nash equilibrium | No clear effect |
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