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Efficiently Computing Nash Equilibria in Adversarial Team Markov Games

ICLR 2023 · Multi-agent systems and games › Games and equilibria · approach: Learning in Markov games · 2 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Independent policy gradient steps for team players combined with adversary best response (IPGmax) instead of coordinated or centralized team playIPGmax algorithm for adversarial team Markov games · adversarial team Markov gamescomputational complexity of computing stationary epsilon-approximate Nash equiliHelped
Scaling complexity with sum of team action counts instead of product of team action counts (avoiding treating team as one meta-player)adversarial team Markov game algorithm · adversarial team Markov gamescomplexity scaling in number of team actionsHelped
Relaxing LP constraints by appropriate slack and phrasing them in terms of the approximate team strategy to guarantee feasibility for the adversary's policyAdvNashPolicy LP · adversarial team Markov gamesfeasibility and approximation of Nash equilibriumNo clear effect

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