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Adversarial Policy Optimization for Offline Preference-based Reinforcement Learning

ICLR 2025 · Reinforcement learning › Offline RL · approach: Offline RL sample complexity theory

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Proposes APPO, an offline preference-based RL algorithm that frames PbRL as a policy-vs-model two-player game with a trajectory-pair l1 deviation loss, giving provable sample complexity without explicit confidence sets and a practical deep variant evaluated on Meta-World.

Problem

Offline preference-based RL needs conservatism under uncertainty, but existing theoretically grounded methods rely on confidence sets that are computationally intractable with general function approximation.

Approach

Reformulate offline PbRL as a Stackelberg two-player game between the policy and a reward/action-value model, using a trajectory-pair l1 deviation loss from the MLE reward and a reparameterization of rewards via action-value functions and an estimated transition model, so conservatism is enforced by adversarial optimization instead of confidence sets.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use APPO instead of the strongest listed baselineMeta-World medium-replay tasks · BPT-500 and BPT-wall-500success rate: 34.73\,{ $\pm13.9$} -> 53.52\,{ $\pm13.9$}; 8.93\,{ $\pm9.84$} -> 64.32\,{ $\pm21.0$}Helped
Use APPO instead of the strongest listed baselineMeta-World medium-replay tasks · sweep-500 and sweep-1000success rate: 86.96\,{ $\pm6.93$} -> 26.80\,{ $\pm5.32$}; 87.52\,{ $\pm7.87$} -> 17.36\,{ $\pm12.4$}Hurt
Use APPO instead of baselinesMeta-World medium-replay · Across listed tasks with 500 and 1000 preference feedback samplessuccess rateMixed
Vary the conservatism regularizer λ (ablation)APPO · Meta-World control taskssuccess rateMixed
Vary preference feedback samples from 100 to 2000 (ablation)APPO · Meta-World control taskssuccess rateNo clear effect

Surprising findings

Limitations

Experimental setup

Datasets: Meta-World medium-replay Meta-World medium-expert

Benchmarks: Meta-World medium-replay

Metrics: success rate average rank

Baselines: Markovian Reward (IQL) Preference Transformer DPPO IPL Oracle (IQL with ground-truth reward)

Builds on: Implicit Q-learning Soft actor-critic Preference Transformer FREEHAND Direct Preference-based Policy Optimization

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