Research map / Reinforcement learning / Offline RL
Adversarial Policy Optimization for Offline Preference-based Reinforcement Learning
Read the paperCheck your idea against 108,967 papers
AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.
Proposes APPO, an offline preference-based RL algorithm that frames PbRL as a policy-vs-model two-player game with a trajectory-pair l1 deviation loss, giving provable sample complexity without explicit confidence sets and a practical deep variant evaluated on Meta-World.
Problem
Offline preference-based RL needs conservatism under uncertainty, but existing theoretically grounded methods rely on confidence sets that are computationally intractable with general function approximation.
Approach
Reformulate offline PbRL as a Stackelberg two-player game between the policy and a reward/action-value model, using a trajectory-pair l1 deviation loss from the MLE reward and a reparameterization of rewards via action-value functions and an estimated transition model, so conservatism is enforced by adversarial optimization instead of confidence sets.
Key results
- APPO achieves the best average rank (2.125) across 16 Meta-World medium-replay tasks versus MR (2.316), IPL (3.063), PT (3.125), DPPO (4.375).
- APPO reaches 53.52 on BPT-500 vs 34.73 for IPL and 10.08 for MR, and 64.32 on BPT-wall-500 vs 0.32 for MR.
- APPO underperforms on sweep-500 (26.80 vs MR 86.96) and sweep-1000 (17.36 vs MR 87.52).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use APPO instead of the strongest listed baseline | Meta-World medium-replay tasks · BPT-500 and BPT-wall-500 | success rate: 34.73\,{ $\pm13.9$} -> 53.52\,{ $\pm13.9$}; 8.93\,{ $\pm9.84$} -> 64.32\,{ $\pm21.0$} | Helped |
| Use APPO instead of the strongest listed baseline | Meta-World medium-replay tasks · sweep-500 and sweep-1000 | success rate: 86.96\,{ $\pm6.93$} -> 26.80\,{ $\pm5.32$}; 87.52\,{ $\pm7.87$} -> 17.36\,{ $\pm12.4$} | Hurt |
| Use APPO instead of baselines | Meta-World medium-replay · Across listed tasks with 500 and 1000 preference feedback samples | success rate | Mixed |
| Vary the conservatism regularizer λ (ablation) | APPO · Meta-World control tasks | success rate | Mixed |
| Vary preference feedback samples from 100 to 2000 (ablation) | APPO · Meta-World control tasks | success rate | No clear effect |
Surprising findings
- APPO outperforms the oracle IQL with ground-truth rewards on dial-turn and button-press-topdown-wall datasets.
- APPO learns successfully with only 100 preference samples, outperforming the ground-truth reward policy.
Limitations
- Theoretical guarantee relies on trajectory concentrability and realizability assumptions; practical version departs from theory (e.g., clipped double Q, sampled Q, approximated transitions).
- Underperforms MR notably on sweep tasks with 500 and 1000 feedback samples.
- Experiments limited to Meta-World tasks with success-rate metric and baselines taken from prior work.
Experimental setup
Datasets: Meta-World medium-replay Meta-World medium-expert
Benchmarks: Meta-World medium-replay
Metrics: success rate average rank
Baselines: Markovian Reward (IQL) Preference Transformer DPPO IPL Oracle (IQL with ground-truth reward)
Builds on: Implicit Q-learning Soft actor-critic Preference Transformer FREEHAND Direct Preference-based Policy Optimization
Closest papers by meaning
- Provable Offline Preference-Based Reinforcement Learning (ICLR 2024 · similarity 0.93)
- Preference Elicitation for Offline Reinforcement Learning (ICLR 2025 · similarity 0.91)
- A Minimaximalist Approach to Reinforcement Learning from Human Feedback (ICML 2024 · similarity 0.90)
- Listwise Reward Estimation for Offline Preference-based Reinforcement Learning (ICML 2024 · similarity 0.89)
- Preference-based Reinforcement Learning beyond Pairwise Comparisons: Benefits of Multiple Options (NeurIPS 2025 · similarity 0.89)
- Design Considerations in Offline Preference-based RL (ICML 2025 · similarity 0.89)
Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.
