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Robust Adversarial Reinforcement Learning via Bounded Rationality Curricula
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Proposes Quantal Adversarial RL (QARL), which uses entropy-regularized zero-sum Markov games (QRE/bounded rationality) and an automatic gamma-distribution curriculum that gradually increases adversary rationality by decreasing its SAC temperature.
Problem
Robust adversarial RL (RARL) requires solving hard saddle-point (Nash equilibrium) optimization problems, which are unstable and prone to suboptimal solutions in high-dimensional continuous control.
Approach
Entropy-regularize the zero-sum Markov game so the solution is a logit quantal response equilibrium whose temperature controls the adversary's rationality; then curriculum-anneal the adversary's temperature from irrational to fully rational, using a constrained KL-based update of a gamma distribution over temperatures that keeps protagonist performance above a threshold.
Key results
- QARL achieves +4.2±0.5% performance and +48.7±1.2% robustness improvement over SAC across 15 MuJoCo problems, versus RARL's -5.7% performance and +10.1% robustness.
- In the quadruped maze, QARL resists wind forces up to four times the training strength, while RARL and other baselines do not (except Force Curriculum sometimes).
- Simple linear and point curricula are compared against the automatic gamma-distribution curriculum in robustness ablations.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use QARL instead of SAC | Adversarial RL · 15 MuJoCo control problems | Performance improvement vs SAC (%): +4.2\pm0.5% | Helped |
| Use QARL instead of SAC | Adversarial RL · 15 MuJoCo control problems | Robustness improvement vs SAC (%): +48.7\pm1.2% | Helped |
| Use SAC MixedNE-LD instead of SAC | Adversarial RL · 15 MuJoCo control problems | Performance improvement vs SAC (%): -16.6\pm0.2% | Hurt |
| Use SAC MixedNE-LD instead of SAC | Adversarial RL · 15 MuJoCo control problems | Robustness improvement vs SAC (%): +20.0\pm1.1% | Helped |
| Use RARL instead of SAC | Adversarial RL · 15 MuJoCo control problems | Performance improvement vs SAC (%): -5.7\pm0.3% | Hurt |
| Use RARL instead of SAC | Adversarial RL · 15 MuJoCo control problems | Robustness improvement vs SAC (%): +10.1\pm0.6% | Helped |
| Use Force Curriculum instead of SAC | Adversarial RL · 15 MuJoCo control problems | Performance improvement vs SAC (%): -14.7\pm0.3% | Hurt |
| Use Force Curriculum instead of SAC | Adversarial RL · 15 MuJoCo control problems | Robustness improvement vs SAC (%): -3.3\pm0.6% | Hurt |
| Use CAT instead of SAC | Adversarial RL · 15 MuJoCo control problems | Performance improvement vs SAC (%): -18.0\pm0.2% | Hurt |
| Use CAT instead of SAC | Adversarial RL · 15 MuJoCo control problems | Robustness improvement vs SAC (%): +11.7\pm0.8% | Helped |
| Use an intermediate KL constraint value rather than too-high or too-low values (ablation) | QARL · Selected MuJoCo control problems | Robustness | Helped |
Surprising findings
- Force Curriculum (curriculum over adversary force budget) reduces robustness below SAC (-3.3%) despite a moderate performance gain relative to other baselines.
- Non-curriculum methods (RARL, MixedNE-LD) perform notably poorly on the sparse-reward Cartpole Swingup task.
Limitations
- Curriculum hyperparameters (KL constraint epsilon, performance threshold xi) require per-environment tuning
- Adversary force budgets and action spaces are environment-specific and chosen by hand
- Theoretical QRE connection relies on approximating integrals via SAC, so equilibrium guarantees are only approximate
Experimental setup
Datasets: DeepMind Control Suite (MuJoCo)
Benchmarks: DeepMind Control Suite MuJoCo tasks (15 problems) Quadruped maze navigation
Metrics: average return performance percentage improvement vs SAC robustness percentage improvement vs SAC return under varying mass/friction/force
Baselines: RARL SAC MixedNE-LD Curriculum Adversarial Training (CAT) Force Curriculum SAC
Builds on: RARL Soft Actor-Critic Curriculum Adversarial Training MixedNE-LD
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