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Robust and Diverse Multi-Agent Learning via Rational Policy Gradient

NeurIPS 2025 · Multi-agent systems and games › Cooperative multi-agent RL · approach: MARL benchmarks and grouping · 0 citations (OpenAlex)

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Introduces Rationality-preserving Policy Optimization (RPO) and Rational Policy Gradient (RPG), using manipulator agents with opponent shaping to extend adversarial optimization algorithms (AP, AT, PAIRED, AD) to cooperative and general-sum games without self-sabotage.

Problem

Adversarial optimization works in zero-sum games but in cooperative/general-sum settings it leads to self-sabotage, where agents irrationally minimize their own reward, blocking task completion and learning.

Approach

Require each adversarially-optimized policy to be a best response to some co-policy (RPO), enforced by training base agents against manipulator agents that use opponent shaping (higher-order gradients via Loaded DiCE) to steer base agents toward adversarial objectives while base agents only maximize their own reward.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use AP-RPG instead of self-play to find a vulnerability in the fixed policyCramped Room Overcooked self-play victim · Cramped Room Overcookedreward: 240 -> 4.6Hurt
Use AP-RPG instead of APVictims in unobserved STORM · Unobserved STORMreward against adversarial attack: zeroMixed
Use PAIRED-RPG or AT-RPG to train the victimVictim policies · Unobserved STORMreward against adversarial attacksHelped
Use RPG to preserve rationality in adversarial diversity trainingAD-RPG · STORM and Overcookedcross-play rewardHelped
Use AD-RPG instead of SP or ADPolicies trained for partner robustness · Overcookedintra-population cross-play rewardHelped
Use SP with high entropy coefficient instead of low entropy coefficientSelf-play policies · 3-color and 4-color Hanabiintra-population cross-play rewardHelped
Add RPG manipulators to ADAD training · Training runtimerelative wall-clock time: three times slowerHurt
Use a larger lookahead in RPGAT-RPG · Matrix gamelearning stabilityHelped
Use lookahead greater than 8AT-RPG · Rock-paper-scissors matrix gamelearning stability: greater than 8Helped

Surprising findings

Limitations

Experimental setup

Datasets: STORM Overcooked Hanabi matrix games

Benchmarks: STORM unobserved STORM Overcooked Hanabi

Metrics: self-play reward cross-play reward intra-population cross-play reward adversarial attack reward

Baselines: self-play adversarial policy adversarial training PAIRED adversarial diversity CoMeDi

Builds on: opponent shaping (LOLA) Loaded DiCE adversarial policy PAIRED adversarial diversity

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