Research map / Reinforcement learning / Visual and representation RL
Learning Efficient Robotic Garment Manipulation with Standardization
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Proposes APS-Net, a self-supervised dual-arm policy that selects between dynamic fling and pick-and-place actions to unfold crumpled garments into standardized, aligned configurations, guided by a factorized coverage/IoU/keypoint reward.
Problem
Efficient robotic garment unfolding that also standardizes garment shape and orientation, which simplifies downstream folding, ironing, and packing; prior dual-arm fling methods mainly maximize coverage.
Approach
A unified dual-arm multi-primitive policy (fling vs. pick-and-place) on spatial action maps over rotated/scaled RGB-D inputs, trained with a factorized weighted reward (coverage, IoU, keypoint distance), a spatial action mask restricting actions to reachable garment regions, and an Action Optimized Module that snaps predicted fling points to shoulder keypoints.
Key results
- In simulation on long sleeves, Ours reaches 91.1% coverage, 79.3% IoU, and 1.832 keypoint distance, versus 87.2% / 74.1% / 1.972 for Cloth Funnels.
- In real-world unfolding, Ours achieves 70.5% IoU and 86.3% coverage, above Cloth Funnels (65.2%, 82.2%).
- Real-world folding success is 12/15 for Ours versus 10/15 for Cloth Funnels and 6/15 for FlingBot.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use APS-Net instead of Cloth funnels | Long sleeves simulation · Long sleeves simulation | Cov (%): 87.2 -> 91.1 | Helped |
| use APS-Net instead of Cloth funnels | Long sleeves simulation · Long sleeves simulation | IoU (%): 74.1 -> 79.3 | Helped |
| use APS-Net instead of Cloth funnels | Long sleeves simulation · Long sleeves simulation | KD: 1.972 -> 1.832 | Helped |
| use APS-Net instead of Cloth funnels | Long sleeves real-world unfolding · Long sleeves real-world unfolding | IoU (%): 65.2 -> 70.5 | Helped |
| use APS-Net instead of Cloth funnels | Long sleeves real-world unfolding · Long sleeves real-world unfolding | Cov (%): 82.2 -> 86.3 | Helped |
| use APS-Net instead of Cloth funnels | Long sleeves real-world folding · Long sleeves real-world folding | Success Rate: 10/15 -> 12/15 | Helped |
| add KeyPoint Reward (ablation) | APS-Net · Long sleeves simulation | KD: 1.851 -> 1.832 | Helped |
| add Action Optimized Module (ablation) | APS-Net · Long sleeves simulation | Cov (%): 89.5 -> 91.1 | Helped |
| add IoU Reward (ablation) | APS-Net · Long sleeves simulation | IoU (%): 72.2 -> 79.3 | Helped |
| set α=0.2 and β=0.2 instead of α=0.2 and β=0.4 (ablation) | APS-Net · Long sleeves simulation | Cov (%): 91.1 -> 89.9 | Hurt |
| set α=0.4 and β=0.2 instead of α=0.2 and β=0.4 (ablation) | APS-Net · Long sleeves simulation | Cov (%): 91.1 -> 90.7 | Hurt |
| set α=0.4 and β=0.4 instead of α=0.2 and β=0.4 (ablation) | APS-Net · Long sleeves simulation | IoU (%): 79.3 -> 77.5 | Hurt |
Limitations
- Real-world evaluation uses few trials (15 per group) and a single long-sleeve setting for main results.
- Folding relies on heuristics and keypoint detection trained on a limited real-world set (1100 images).
- Reward weights alpha and beta are hand-tuned and the Cloth Funnels comparison is reimplemented in simulation.
Experimental setup
Datasets: CLOTH3D SoftGym simulated garments real-world garment images (1100, LabelMe)
Benchmarks: Cloth Action Gym simulation (long sleeves, pants, skirts) real-world dual-UR5 garment unfolding and folding
Metrics: Coverage IoU keypoint distance success rate
Baselines: p&p S-fling FlingBot Cloth Funnels
Builds on: FlingBot Cloth Funnels SoftGym DeepLabv3
Closest papers by meaning
- UniGarmentManip: A Unified Framework for Category-Level Garment Manipulation via Dense Visual Correspondence (CVPR 2024 · similarity 0.91)
- GarmentLab: A Unified Simulation and Benchmark for Garment Manipulation (NeurIPS 2024 · similarity 0.91)
- DexGarmentLab: Dexterous Garment Manipulation Environment with Generalizable Policy (NeurIPS 2025 · similarity 0.89)
- GarmentPile: Point-Level Visual Affordance Guided Retrieval and Adaptation for Cluttered Garments Manipulation (CVPR 2025 · similarity 0.88)
- Learning 3D Garment Animation from Trajectories of A Piece of Cloth (NeurIPS 2024 · similarity 0.86)
- Reconstruction of Manipulated Garment with Guided Deformation Prior (NeurIPS 2024 · similarity 0.86)
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