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Learning Efficient Robotic Garment Manipulation with Standardization

ICML 2025 · Reinforcement learning › Visual and representation RL · approach: Dexterous manipulation transfer · 0 citations (OpenAlex)

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Proposes APS-Net, a self-supervised dual-arm policy that selects between dynamic fling and pick-and-place actions to unfold crumpled garments into standardized, aligned configurations, guided by a factorized coverage/IoU/keypoint reward.

Problem

Efficient robotic garment unfolding that also standardizes garment shape and orientation, which simplifies downstream folding, ironing, and packing; prior dual-arm fling methods mainly maximize coverage.

Approach

A unified dual-arm multi-primitive policy (fling vs. pick-and-place) on spatial action maps over rotated/scaled RGB-D inputs, trained with a factorized weighted reward (coverage, IoU, keypoint distance), a spatial action mask restricting actions to reachable garment regions, and an Action Optimized Module that snaps predicted fling points to shoulder keypoints.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use APS-Net instead of Cloth funnelsLong sleeves simulation · Long sleeves simulationCov (%): 87.2 -> 91.1Helped
use APS-Net instead of Cloth funnelsLong sleeves simulation · Long sleeves simulationIoU (%): 74.1 -> 79.3Helped
use APS-Net instead of Cloth funnelsLong sleeves simulation · Long sleeves simulationKD: 1.972 -> 1.832Helped
use APS-Net instead of Cloth funnelsLong sleeves real-world unfolding · Long sleeves real-world unfoldingIoU (%): 65.2 -> 70.5Helped
use APS-Net instead of Cloth funnelsLong sleeves real-world unfolding · Long sleeves real-world unfoldingCov (%): 82.2 -> 86.3Helped
use APS-Net instead of Cloth funnelsLong sleeves real-world folding · Long sleeves real-world foldingSuccess Rate: 10/15 -> 12/15Helped
add KeyPoint Reward (ablation)APS-Net · Long sleeves simulationKD: 1.851 -> 1.832Helped
add Action Optimized Module (ablation)APS-Net · Long sleeves simulationCov (%): 89.5 -> 91.1Helped
add IoU Reward (ablation)APS-Net · Long sleeves simulationIoU (%): 72.2 -> 79.3Helped
set α=0.2 and β=0.2 instead of α=0.2 and β=0.4 (ablation)APS-Net · Long sleeves simulationCov (%): 91.1 -> 89.9Hurt
set α=0.4 and β=0.2 instead of α=0.2 and β=0.4 (ablation)APS-Net · Long sleeves simulationCov (%): 91.1 -> 90.7Hurt
set α=0.4 and β=0.4 instead of α=0.2 and β=0.4 (ablation)APS-Net · Long sleeves simulationIoU (%): 79.3 -> 77.5Hurt

Limitations

Experimental setup

Datasets: CLOTH3D SoftGym simulated garments real-world garment images (1100, LabelMe)

Benchmarks: Cloth Action Gym simulation (long sleeves, pants, skirts) real-world dual-UR5 garment unfolding and folding

Metrics: Coverage IoU keypoint distance success rate

Baselines: p&p S-fling FlingBot Cloth Funnels

Builds on: FlingBot Cloth Funnels SoftGym DeepLabv3

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