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DexGarmentLab: Dexterous Garment Manipulation Environment with Generalizable Policy
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Introduces DexGarmentLab, a bimanual dexterous garment manipulation environment in Isaac Sim with an automated single-demo data collection pipeline and a hierarchical policy (HALO) combining affordance-based grasp point localization (GAM) and a structure-aware diffusion policy (SADP).
Problem
Dexterous, especially bimanual, garment manipulation lacks realistic simulation, efficient demonstration collection (teleoperation or RL is labor-intensive), and policies that generalize across garment shapes and deformations.
Approach
Combine a category-level garment affordance model (dense correspondence via UniGarmentManip) that transfers demo grasp points to new garments with a structure-aware diffusion policy conditioned on those affordance points, plus a PBD simulation with adhesion/friction/particle-scale parameters so dexterous hands can grasp garments physically, and automated data generation from a single expert demo.
Key results
- HALO achieves 0.82±0.06 on Fling Dress and 0.92±0.04 on Hang Tops in simulation, outperforming DP (0.59) and DP3 (0.51) on Fling Dress.
- In real-world evaluation over 15 trials per task, HALO reaches 13/15 on Fold Tops and Hang Tops, 11/15 on Wear Scarf, and 14/15 on Wear Hat, versus at most 10/15 for DP.
- Sim-to-real with only simulation data drops Hang Trousers to 8/15 and Wear Hat to 9/15; adding 15 real-world demos raises both to 13/15.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add GAM for garment affordance-point localization (ablation) | HALO · Simulation garment manipulation tasks | success rate: Fling Dress: 0.66 ± 0.02 -> 0.82 ± 0.06; Hang Tops: 0.64 ± 0.02 -> 0.92 ± 0.04 | Helped |
| Add SADP for structure-aware trajectory generation instead of DP3 (ablation) | HALO · Simulation garment manipulation tasks | success rate: Fling Dress: 0.68 ± 0.09 -> 0.82 ± 0.06; Hang Tops: 0.70 ± 0.08 -> 0.92 ± 0.04 | Helped |
| Use HALO rather than DP or DP3 | garment manipulation policies · Simulation garment manipulation tasks | success rate: Fling Dress: 0.59 ± 0.05 -> 0.82 ± 0.06; Wear Bowlhat: 0.55 ± 0.04 -> 0.72 ± 0.04 | Helped |
| Use HALO rather than DP or DP3 | garment manipulation policies · Real-world garment manipulation tasks | success rate: Fold Tops: 9 / 15 -> 13 / 15; Wear Hat: 10 / 15 -> 14 / 15 | Helped |
| Add 15 real-world training examples to simulation training data | HALO · Hang Trousers (real-world evaluation) | success rate: 8 / 15 (53.3\%) -> 13 / 15 (86.7\%) | Helped |
| Add 15 real-world training examples to simulation training data | HALO · Wear Hat (real-world evaluation) | success rate: 9 / 15 (60.0\%) -> 13 / 15 (86.7\%) | Helped |
| Use automated collection rather than teleoperation data | HALO · Hang Tops (simulation) | success rate: 0.88±0.03 -> 0.92±0.04 | No clear effect |
Surprising findings
- Eureka (RL+VLM) reached only 0.16 and 0.08 success on Hang Coat and Wear Bowlhat, and produced no valid results on the other tasks.
- Policies trained on automatically collected demonstrations perform comparably to those trained on teleoperation data (0.92 vs 0.88 on Hang Tops in simulation).
Limitations
- PBD and FEM simulation methods only approximate real garment behavior, with jitter and penetration artifacts and FEM garments reverting to original shape.
- RL-based baselines were not validly evaluated because Isaac Sim lacks robust parallelization for deformable objects.
- Real-world experiments cover only a few tasks, and sim-to-real transfer needed real-world data to work well.
Experimental setup
Datasets: ClothesNet
Benchmarks: DexGarmentLab simulation tasks (Fling, Fold, Hang, Wear, Store) real-world Fold Tops, Hang Tops, Wear Scarf, Wear Hat
Metrics: success rate
Baselines: Diffusion Policy DP3 ACT pi0 RDT Eureka
Builds on: Diffusion Policy UniGarmentManip 3D Diffusion Policy PointNet++
Closest papers by meaning
- GarmentLab: A Unified Simulation and Benchmark for Garment Manipulation (NeurIPS 2024 · similarity 0.93)
- GarmentPile: Point-Level Visual Affordance Guided Retrieval and Adaptation for Cluttered Garments Manipulation (CVPR 2025 · similarity 0.90)
- Learning Efficient Robotic Garment Manipulation with Standardization (ICML 2025 · similarity 0.89)
- UniGarmentManip: A Unified Framework for Category-Level Garment Manipulation via Dense Visual Correspondence (CVPR 2024 · similarity 0.89)
- Learning 3D Garment Animation from Trajectories of A Piece of Cloth (NeurIPS 2024 · similarity 0.87)
- DressWild: Feed-Forward Pose-Agnostic Garment Sewing Pattern Generation from In-the-Wild Images (NeurIPS 2026 · similarity 0.86)
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