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DexGarmentLab: Dexterous Garment Manipulation Environment with Generalizable Policy

NeurIPS 2025 · Reinforcement learning › Visual and representation RL · approach: Dexterous manipulation transfer · 1 citations (OpenAlex)

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Introduces DexGarmentLab, a bimanual dexterous garment manipulation environment in Isaac Sim with an automated single-demo data collection pipeline and a hierarchical policy (HALO) combining affordance-based grasp point localization (GAM) and a structure-aware diffusion policy (SADP).

Problem

Dexterous, especially bimanual, garment manipulation lacks realistic simulation, efficient demonstration collection (teleoperation or RL is labor-intensive), and policies that generalize across garment shapes and deformations.

Approach

Combine a category-level garment affordance model (dense correspondence via UniGarmentManip) that transfers demo grasp points to new garments with a structure-aware diffusion policy conditioned on those affordance points, plus a PBD simulation with adhesion/friction/particle-scale parameters so dexterous hands can grasp garments physically, and automated data generation from a single expert demo.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add GAM for garment affordance-point localization (ablation)HALO · Simulation garment manipulation taskssuccess rate: Fling Dress: 0.66 ± 0.02 -> 0.82 ± 0.06; Hang Tops: 0.64 ± 0.02 -> 0.92 ± 0.04Helped
Add SADP for structure-aware trajectory generation instead of DP3 (ablation)HALO · Simulation garment manipulation taskssuccess rate: Fling Dress: 0.68 ± 0.09 -> 0.82 ± 0.06; Hang Tops: 0.70 ± 0.08 -> 0.92 ± 0.04Helped
Use HALO rather than DP or DP3garment manipulation policies · Simulation garment manipulation taskssuccess rate: Fling Dress: 0.59 ± 0.05 -> 0.82 ± 0.06; Wear Bowlhat: 0.55 ± 0.04 -> 0.72 ± 0.04Helped
Use HALO rather than DP or DP3garment manipulation policies · Real-world garment manipulation taskssuccess rate: Fold Tops: 9 / 15 -> 13 / 15; Wear Hat: 10 / 15 -> 14 / 15Helped
Add 15 real-world training examples to simulation training dataHALO · Hang Trousers (real-world evaluation)success rate: 8 / 15 (53.3\%) -> 13 / 15 (86.7\%)Helped
Add 15 real-world training examples to simulation training dataHALO · Wear Hat (real-world evaluation)success rate: 9 / 15 (60.0\%) -> 13 / 15 (86.7\%)Helped
Use automated collection rather than teleoperation dataHALO · Hang Tops (simulation)success rate: 0.88±0.03 -> 0.92±0.04No clear effect

Surprising findings

Limitations

Experimental setup

Datasets: ClothesNet

Benchmarks: DexGarmentLab simulation tasks (Fling, Fold, Hang, Wear, Store) real-world Fold Tops, Hang Tops, Wear Scarf, Wear Hat

Metrics: success rate

Baselines: Diffusion Policy DP3 ACT pi0 RDT Eureka

Builds on: Diffusion Policy UniGarmentManip 3D Diffusion Policy PointNet++

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