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GarmentLab: A Unified Simulation and Benchmark for Garment Manipulation
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Introduces GarmentLab, a GPU-parallel simulation environment, asset library, 20-task benchmark, and real-world deformable-object benchmark with sim-to-real methods, evaluated on vision-based and RL garment manipulation baselines.
Problem
Garment and deformable-object manipulation lacks realistic, diverse, multi-physics simulation benchmarks and real-world benchmarks, and existing sim environments are CPU-based, single-physics, or lack robots and sim-to-real support.
Approach
A unified GPU-parallel simulator on Isaac Sim combining PBD and FEM with fluids, rigid/articulated objects, humans and multiple robots, plus a 20-task benchmark, a real-world garment benchmark, and sim-to-real components (keypoint embedding alignment, noise augmentation, point cloud alignment, teleoperation, MoveIt).
Key results
- In simulation, UGM scores ~61.5/62.1/59.8 on folding large garments, while DIFT reaches 66.4/63.2 on placing small pieces and 64.7/61.2 on hat hanging.
- RL-State and RL-Vision PPO perform poorly across tasks (e.g., 6.7–14.8 on large-piece tasks), attributed to abnormal trajectories and high-dimensional visual input.
- Real-world T-shirt folding: UGM 10/15 vs DIFT 8/15 and Affordance 6/15; removing point cloud alignment drops UGM to 2/15.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use UGM rather than the compared methods | Large-piece garment folding · Fold (Tops / Trousers / Skirts) | success rate: 61.5 / 62.1 / 59.8 | Helped |
| Use UGM rather than the compared methods | Large-piece garment unfolding · Unfold (Tops / Trousers / Skirts) | success rate: 58.3 / 60.5 / 57.2 | Helped |
| Use Affordance rather than the compared methods | Large-piece garment hanging · Hang (Tops / Trousers / Skirts) | success rate: 64.1 / 60.2 / 61.3 | Helped |
| Use DIFT rather than the compared methods | Small-piece garment placing · Place (Hats / Gloves) | success rate: 66.4 / 63.2 | Helped |
| Use DIFT rather than the compared methods | Small-piece garment hanging · Hang (Hats / Gloves) | success rate: 64.7 / 61.2 | Helped |
| Add Pointcloud Alignment (ablation) | UGM · Tshirt-Folding | successful trials: 2/15 -> 10/15 | Helped |
| Add Noise Augmentation (ablation) | UGM · Tshirt-Folding | successful trials: 8/15 -> 10/15 | Helped |
| Add KeyPoint Embedding Alignment (ablation) | UGM · Tshirt-Folding | successful trials: 7/15 -> 10/15 | Helped |
| Add Pointcloud Alignment (ablation) | UGM · Hat-Hanging | successful trials: 5/15 -> 10/15 | Helped |
| Add Noise Augmentation (ablation) | UGM · Hat-Hanging | successful trials: 8/15 -> 10/15 | Helped |
| Add KeyPoint Embedding Alignment (ablation) | UGM · Hat-Hanging | successful trials: 9/15 -> 10/15 | Helped |
Surprising findings
- DIFT, a 2D correspondence model not designed for garments, outperforms UGM on small-piece tasks due to robustness to rotation.
- Vision-based PPO performs worse than state-based PPO, and both underperform predefined-trajectory visual methods on garment tasks.
Limitations
- Authors state code will be open-sourced 'as soon as possible', so availability is not yet confirmed.
- RL baselines perform poorly, showing current methods struggle with long-horizon and high-dimensional garment tasks.
- Real-world evaluation covers only two tasks with 15 trials each, and only vision-based methods were tested in the real world.
Experimental setup
Datasets: ClothesNet ShapeNet PartNet PartNet-Mobility YCB Omniverse HumanModel ActorCore
Benchmarks: GarmentLab Benchmark (20 tasks) GarmentLab real-world benchmark
Metrics: success rate IoU for folding coverage/vertex-distance for unfolding
Baselines: UniGarmentManip DIFT Affordance RL-State (PPO) RL-Vision (PPO)
Builds on: Isaac Sim UniGarmentManip DIFT ClothesNet ROS
Closest papers by meaning
- DexGarmentLab: Dexterous Garment Manipulation Environment with Generalizable Policy (NeurIPS 2025 · similarity 0.93)
- Learning Efficient Robotic Garment Manipulation with Standardization (ICML 2025 · similarity 0.91)
- GarmentPile: Point-Level Visual Affordance Guided Retrieval and Adaptation for Cluttered Garments Manipulation (CVPR 2025 · similarity 0.90)
- UniGarmentManip: A Unified Framework for Category-Level Garment Manipulation via Dense Visual Correspondence (CVPR 2024 · similarity 0.90)
- Learning 3D Garment Animation from Trajectories of A Piece of Cloth (NeurIPS 2024 · similarity 0.89)
- DressWild: Feed-Forward Pose-Agnostic Garment Sewing Pattern Generation from In-the-Wild Images (NeurIPS 2026 · similarity 0.87)
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