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GarmentPile: Point-Level Visual Affordance Guided Retrieval and Adaptation for Cluttered Garments Manipulation

CVPR 2025 · Vision-language and multimodal › Robot action and navigation · approach: Memory and subgoal-based manipulation · 3 citations (OpenAlex)

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Proposes point-level visual affordance learning with an affordance-guided pick-and-place adaptation module to retrieve garments from cluttered piles in simulation and the real world.

Problem

Retrieving garments from cluttered, entangled piles without contacting the floor or dragging other garments, where highly tangled piles may have no plausible manipulation point.

Approach

Dense per-point affordance (PointNet++-based) that encodes garment geometry, structure, and inter-garment relations for retrieval, plus a learned pick/place affordance pair that reorganizes entangled scenes until retrieval affordance is sufficiently high.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use point-level affordance guided retrieval and adaptation instead of Where2Actcluttered garment manipulation · WashingMachine, Sofa, Basketsimulation success rate: 0.585 -> 0.805; 0.643 -> 0.819; 0.624 -> 0.792Helped
use point-level affordance guided retrieval and adaptation instead of Support-Mcluttered garment manipulation · WashingMachine, Sofa, Basketsimulation success rate: 0.562 -> 0.805; 0.784 -> 0.819; 0.684 -> 0.792Helped
use point-level affordance guided retrieval and adaptation instead of GPT-Fabriccluttered garment manipulation · WashingMachine, Sofa, Basketsimulation success rate: 0.463 -> 0.805; 0.408 -> 0.819; 0.384 -> 0.792Helped
add the adaptation module (ablation)cluttered garment manipulation · WashingMachine, Sofa, Basketsimulation success rate: 0.712 -> 0.805; 0.702 -> 0.819; 0.693 -> 0.792Helped
use learned pick affordance rather than random pick-point selection (ablation)adaptation module · WashingMachine, Sofa, Basketsimulation success rate: 0.724 -> 0.805; 0.704 -> 0.819; 0.716 -> 0.792Helped
use learned place affordance rather than random place-point selection (ablation)adaptation module · WashingMachine, Sofa, Basketsimulation success rate: 0.778 -> 0.805; 0.743 -> 0.819; 0.731 -> 0.792Helped

Surprising findings

Limitations

Experimental setup

Datasets: ClothesNet GarmentLab simulation scenes

Benchmarks: GarmentLab cluttered garment scenes (WashingMachine, Sofa, Basket)

Metrics: manipulation success rate

Baselines: Where2Act Support-M GPT-Fabric-M Ours w/o Adaptation

Builds on: PointNet++ Where2Act GPT-Fabric GarmentLab

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