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Sub-optimal Experts mitigate Ambiguity in Inverse Reinforcement Learning
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Extends IRL feasible-reward-set recovery to multiple sub-optimal experts with known sub-optimality bounds, showing they shrink the feasible set and deriving sample complexity bounds with a minimax-optimal uniform sampling algorithm when experts are near-optimal.
Problem
Inverse reinforcement learning is ill-posed: many reward functions are compatible with an optimal expert. The paper asks whether demonstrations from additional sub-optimal experts (with known sub-optimality bounds) can shrink the feasible reward set and what the statistical complexity of estimating
Approach
Formulates IRL with multiple sub-optimal experts (IRL-SE) where each expert's value gap to the optimal expert is bounded by a known xi_i; gives an explicit characterization of the feasible reward set via linear constraints on the advantage variable zeta using expert occupancy measures, and a uniform sampling algorithm matching a lower bound when pi_min^{-1} xi_i <= 1.
Key results
- Theorem 3.6 gives an if-and-only-if characterization of the feasible reward set with sub-optimal experts via linear constraints d^{pi_Ei} pi_Ei B_{pi_E1} zeta <= xi_i.
- Lower bound on sample complexity Omega(SA log(1/delta)/(eps^2 (1-gamma)^2) + S) and a further term scaling with pi_min^{-1}, showing sub-optimal experts do not reduce statistical complexity.
- US-IRL-SE is minimax optimal (matches the lower bound) when pi_min^{-1} max_i xi_i <= 1.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add multiple behaviorally different sub-optimal experts with sufficiently small sub-optimality bounds | IRL-SE feasible reward set · IRL-SE | feasible-set size | Helped |
| Add sub-optimal experts whose policies match the optimal expert, or whose bounds satisfy ξi ≥ (1 − γ)−1 | IRL-SE feasible reward set · IRL-SE | feasible-set size | No clear effect |
| Estimate the feasible reward set with sub-optimal experts rather than only the optimal expert | IRL-SE identification · Generative-model identification | sample complexity | Hurt |
| Use US-IRL-SE uniform sampling when πmin−1ξi ≤ 1 for all sub-optimal experts | IRL-SE identification · Generative-model identification | sample complexity | Helped |
Surprising findings
- Sub-optimal experts do not reduce statistical complexity of IRL; they add a lower-bound term scaling with the inverse of the minimum action probability of sub-optimal experts.
Limitations
- Requires a generative model and known sub-optimality bounds xi_i; offline setting left open.
- Upper and lower bounds do not match when experts are not sufficiently close to optimal.
- Results are tabular; no practical algorithm for large state-action spaces.
Experimental setup
Metrics: Hausdorff distance sample complexity feasible set volume
Baselines: single-expert IRL feasible set (RB) uniform sampling single-expert IRL
Builds on: feasible reward set characterization (Metelli et al. 2021) PAC framework for IRL (Lazzati et al. 2023)
Closest papers by meaning
- Recent Advancements in Inverse Reinforcement Learning (AAAI 2024 · similarity 0.96)
- Towards Theoretical Understanding of Inverse Reinforcement Learning (ICML 2023 · similarity 0.92)
- Offline Inverse RL: New Solution Concepts and Provably Efficient Algorithms (ICML 2024 · similarity 0.92)
- Is Inverse Reinforcement Learning Harder than Standard Reinforcement Learning? A Theoretical Perspective (ICML 2024 · similarity 0.91)
- Towards the Transferability of Rewards Recovered via Regularized Inverse Reinforcement Learning (NeurIPS 2024 · similarity 0.90)
- Inverse Reinforcement Learning by Estimating Expertise of Demonstrators (AAAI 2025 · similarity 0.90)
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