Research map / Multi-agent systems and games / Games and equilibria
The Impact of Exploration on Convergence and Performance of Multi-Agent Q-Learning Dynamics
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| increase exploration rate T in Q-Learning (smooth Q-learning) | Network Shapley Game · Network Shapley Game (5 agents, beta=0.2) | time-average social welfare (TSW): TSW falls from 3.22 at T=0.1 to 2.0 at T=0.3 | Hurt |
| increase exploration rate T in Q-Learning | Q-Learning dynamics in general network games · Random network games (N=5 to 20) | maximum variation in mixed strategies | Helped |
| increase exploration rate T in Q-Learning | Network Chakraborty Game (15 agents) · Network Chakraborty Game, U=7.0, V=8.5 | TSW | Hurt |
| increase exploration rate T in Q-Learning | Q-Learning dynamics · Theory: network games with unique interior NE | size of convergence neighbourhood (KL set S_T) | Helped |
| increase exploration rate T in Q-Learning | Q-Learning exploitability · Theory: games with unique interior NE | change in exploitability Delta Phi | Helped |
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