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Synchronization in Learning in Periodic Zero-Sum Games Triggers Divergence from Nash Equilibrium

AAAI 2025 · Multi-agent systems and games › Games and equilibria · approach: Learning in Markov games · 0 citations (OpenAlex)

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Shows that in periodic zero-sum matrix games, GDA learning dynamics diverge from Nash equilibrium with non-convergent time-average when the game's oscillation frequency synchronizes with an integer multiple of the learning eigenvalue (alpha/omega in N), and otherwise cycle with convergent time-average.

Problem

Learning dynamics and time-average convergence in zero-sum games whose payoff matrices vary periodically, so the Nash equilibrium moves over time, remain poorly understood.

Approach

Identifies a synchronization phenomenon: when the game's periodic frequency relates to the learning eigenvalue by an integer ratio (alpha/omega in N), GDA dynamics diverge and their time-average fails to converge; otherwise the time-average converges. Proved via dynamical systems analysis for 2x2 smooth periodic games and verified experimentally for larger games and boundary constraints.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Synchronize the periodic-game frequency with the learning eigenvalue (α/ω = 1)GDA in eigenvalue-invariant 2×2 periodic games · Periodic matching penniesdistance from Nash equilibriumHurt
Synchronize the periodic-game frequency with the learning eigenvalue (α/ω = 1)GDA in eigenvalue-invariant 2×2 periodic games · Periodic matching penniestime-average convergenceHurt
Use a learning-to-game frequency ratio other than 1 (α/ω ≠ 1)GDA in eigenvalue-invariant 2×2 periodic games · Periodic matching penniestime-average convergenceHelped
Synchronize a learning eigenvalue with the game frequency (α/ω ∈ ℕ)GDA in smooth periodic 2×2 games · Smooth periodic 2×2 gamestime-average convergenceHurt
Use a learning-to-game frequency ratio that is not an integer (α/ω ∉ ℕ)GDA in smooth periodic 2×2 games · Smooth periodic 2×2 gamestime-average convergenceHelped
Synchronize at least one learning eigenvalue with the game frequency (α⁽ʲ⁾/ω ∈ ℕ)GDA in 3×3 periodic zero-sum games · 3×3 matrix gamesdistance from Nash equilibriumHurt
Avoid synchronization with every learning eigenvalue (α⁽ʲ⁾/ω ∉ ℕ)GDA in 3×3 periodic zero-sum games · 3×3 matrix gamestime-average convergenceHelped
Synchronize at least one learning eigenvalue with the game frequency (α⁽ʲ⁾/ω ∈ ℕ)GDA in 6×6 periodic zero-sum games · 6×6 matrix gamesdistance from Nash equilibriumHurt
Add a boundary constraint to the strategy spacesGDA in periodic games · Periodic games with boundary-constrained strategiestime-average convergenceHelped
Add a boundary constraint to the strategy spacesGDA in periodic games · Periodic games with boundary-constrained strategiesoscillation amplitude near synchronizationMixed

Surprising findings

Limitations

Experimental setup

Metrics: time-average trajectory maximum trajectory value

Builds on: gradient descent-ascent follow the regularized leader

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