Research map / Reinforcement learning / Visual and representation RL
Bigger, Better, Faster: Human-level Atari with human-level efficiency
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use BBF instead of SR-SPR | Atari 100K value-based agent · Atari 100K (26 games) | IQM: +0.45 IQM | Helped |
| Increase convolutional-layer reset perturbation from 20% to 50% (ablation) | SR-SPR-based BBF · Atari 100K | performance | Helped |
| Scale Impala-CNN width to 4× (ablation) | BBF · Atari 100K | performance | Helped |
| Scale the standard CNN architecture (ablation) | SR-SPR · Atari 100K | performance | Hurt |
| Use an exponentially decreasing update horizon from 10 to 3 (ablation) | BBF · Atari 100K | performance | Helped |
| Increase the discount factor from 0.97 to 0.997 during training (ablation) | BBF · Atari 100K | performance | Helped |
| Add weight decay of 0.1 using AdamW (ablation) | BBF · Atari 100K | performance | Helped |
| Remove NoisyNets (ablation) | BBF · Atari 100K | task performance | No clear effect |
| Remove the SPR self-supervised objective (ablation) | BBF · Atari 100K | performance | Hurt |
| Use an exponential moving average target network (ablation) | BBF · Atari 100K | performance | Helped |
| Use periodic network resets (ablation) | BBF · Atari 100K | performance | Helped |
| Increase replay ratio (ablation) | BBF · Atari 100K | IQM | Helped |
Closest papers by meaning
- Human-level Atari 200x faster (ICLR 2023 · similarity 0.90)
- Mastering Atari Games with Limited Data (NeurIPS 2021 · similarity 0.89)
- Scaling Offline Model-Based RL via Jointly-Optimized World-Action Model Pretraining (ICLR 2025 · similarity 0.84)
- Uni-RLHF: Universal Platform and Benchmark Suite for Reinforcement Learning with Diverse Human Feedback (ICLR 2024 · similarity 0.84)
- Learning to Play Atari in a World of Tokens (ICML 2024 · similarity 0.82)
- Leveraging Sub-Optimal Data for Human-in-the-Loop Reinforcement Learning (ICLR 2025 · similarity 0.82)
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