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Mastering Atari Games with Limited Data
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add self-supervised temporal consistency loss (ablation) | EfficientZero · Atari 100k (26 games) | normed mean: 0.881 -> 1.943 | Helped |
| add self-supervised temporal consistency loss (ablation) | EfficientZero · Atari 100k (26 games) | normed median: 0.340 -> 1.090 | Helped |
| add end-to-end value prefix prediction (ablation) | EfficientZero · Atari 100k (26 games) | normed mean: 1.482 -> 1.943 | Helped |
| add end-to-end value prefix prediction (ablation) | EfficientZero · Atari 100k (26 games) | normed median: 0.552 -> 1.090 | Helped |
| add model-based off-policy correction (ablation) | EfficientZero · Atari 100k (26 games) | normed mean: 1.475 -> 1.943 | Helped |
| add model-based off-policy correction (ablation) | EfficientZero · Atari 100k (26 games) | normed median: 0.836 -> 1.090 | Helped |
| add off-policy correction to value targets (ablation) | EfficientZero · Atari UpNDown value error (current state) | L1 value error: 0.765 -> 0.533 | Helped |
| remove data augmentation in consistency component (ablation) | EfficientZero · 8 Atari games, 100k steps | score: Asterix 6218.8 -> 13884.0; Breakout 388.8 -> 365.2; Pong 19.8 -> 13.9 | Mixed |
| remove dynamic horizon from off-policy correction (ablation) | EfficientZero · Atari Qbert 100k | score: 15268.8 -> 7945 | Hurt |
| remove MCTS root value from off-policy correction (ablation) | EfficientZero · Atari Qbert 100k | score: 15268.8 -> 14738.0 | No clear effect |
| replace direct reward prediction with value prefix (ablation) | EfficientZero · Pong static dataset | validation error 5-step unroll | Helped |
Closest papers by meaning
- EfficientZero V2: Mastering Discrete and Continuous Control with Limited Data (ICML 2024 · similarity 0.91)
- Scaling Offline Model-Based RL via Jointly-Optimized World-Action Model Pretraining (ICLR 2025 · similarity 0.87)
- Investigating Pre-Training Objectives for Generalization in Vision-Based Reinforcement Learning (ICML 2024 · similarity 0.87)
- SRL: Scaling Distributed Reinforcement Learning to Over Ten Thousand Cores (ICLR 2024 · similarity 0.85)
- FASTER: Value-Guided Sampling for Fast RL (NeurIPS 2026 · similarity 0.85)
- The Surprising Ineffectiveness of Pre-Trained Visual Representations for Model-Based Reinforcement Learning (NeurIPS 2024 · similarity 0.85)
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