Research map / Reinforcement learning / RL from feedback
Leveraging Sub-Optimal Data for Human-in-the-Loop Reinforcement Learning
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Proposes SDP, which pre-trains a reward model on reward-free random-policy transitions pseudo-labeled with the minimum reward, then runs standard scalar- or preference-based human-in-the-loop RL to improve feedback efficiency.
Problem
Human-in-the-loop RL methods that learn reward functions from human feedback require many human queries, limiting feedback efficiency.
Approach
Pseudo-label readily available reward-free sub-optimal transitions with the minimum environment reward, use them to pre-train the reward model via MSE regression and to seed the agent's replay buffer, so the reward model starts by assigning low reward to low-quality behavior before any human feedback.
Key results
- SDP significantly improved learning (final performance or AUC) in 23 of 36 preference-based experiments across four algorithms and nine environments, and never statistically hurt performance.
- SDP + R-PEBBLE significantly outperformed R-PEBBLE and Deep TAMER in scalar-feedback DMControl tasks and reached comparable final performance to SAC with as few as 60 feedback queries.
- In a 16-participant human study, SDP maintained significant gains over PEBBLE in AUC or final performance on Pendulum-swingup and Cartpole-swingup.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add SDP (sub-optimal data pre-training and agent update) to PEBBLE | PEBBLE with human preference feedback · Pendulum-swingup and Cartpole-swingup | AUC or final performance | Helped |
| Add SDP to preference-based RL algorithms | PEBBLE, RUNE, SURF, and MRN · Nine DMControl and Meta-World environments | final performance or AUC: 23 out of the 36 experiments | Helped |
| Add SDP to preference-based RL algorithms | PEBBLE, RUNE, SURF, and MRN · Nine DMControl and Meta-World environments | performance: remaining experiments | No clear effect |
| Add SDP to scalar feedback RL | R-PEBBLE · Walker-walk, Cheetah-run, and Quadruped-walk | final performance or AUC | Helped |
| Add SDP to scalar feedback RL | R-PEBBLE · Walker-walk, Cheetah-run, and Quadruped-walk | final performance: 60 feedback queries | No clear effect |
| Use related-task sub-optimal data instead of target-task sub-optimal data | SDP + PEBBLE · Walker-walk, Quadruped-run, and Door-open | performance | No clear effect |
| Use only reward-model pre-training, omitting the agent update phase (ablation) | SDP + R-PEBBLE · Walker-walk | performance | Hurt |
| Use only the agent update phase, omitting reward-model pre-training (ablation) | SDP + R-PEBBLE · Walker-walk | performance | Hurt |
| Increase feedback budget across 60, 100, and 200 queries (ablation) | SDP versus R-PEBBLE · Walker-walk | performance: 60, 100, 200 | Helped |
| Increase sub-optimal transitions from 5000 to 15000 or 50000 (ablation) | SDP + R-PEBBLE · Walker-walk | performance: 5000, 15000, 50000 | Helped |
| Change participant background, gender, age, or education group | SDP with human preference feedback · Pendulum-swingup and Cartpole-swingup | AUC or final performance | No clear effect |
Surprising findings
- Directly applying the zero-label offline RL sub-optimal data approach to human-in-the-loop RL was ineffective, per the authors.
- Fewer than 50% of surveyed preference learning studies tested algorithms with non-author human participants.
Limitations
- Relies on the assumption that random or low-quality trajectories have rewards close to the minimum, which may not hold in all tasks.
- Human study is small (16 participants) and limited to two DMControl tasks.
- Requires a known minimum environment reward for pseudo-labeling.
Experimental setup
Datasets: DMControl Suite (Walker-walk, Cheetah-run, Quadruped-walk, Cartpole-swingup, Pendulum-swingup) Meta-World (Hammer, Door-unlock, Door-lock, Drawer-open, Window-open) Random-policy sub-optimal transitions
Benchmarks: DMControl Suite Meta-World
Metrics: final performance (undiscounted return) area under the return curve (AUC) success rate
Baselines: PEBBLE RUNE SURF MRN SAC R-PEBBLE Deep TAMER
Builds on: PEBBLE SAC Deep TAMER SURF RUNE
Closest papers by meaning
- Personalizing Reinforcement Learning from Human Feedback with Variational Preference Learning (NeurIPS 2024 · similarity 0.90)
- Reward Model Learning vs. Direct Policy Optimization: A Comparative Analysis of Learning from Human Preferences (ICML 2024 · similarity 0.90)
- Exploring Data Scaling Trends and Effects in Reinforcement Learning from Human Feedback (NeurIPS 2025 · similarity 0.90)
- Uni-RLHF: Universal Platform and Benchmark Suite for Reinforcement Learning with Diverse Human Feedback (ICLR 2024 · similarity 0.90)
- DUO: Diverse, Uncertain, On-Policy Query Generation and Selection for Reinforcement Learning from Human Feedback (AAAI 2025 · similarity 0.89)
- Zeroth-Order Policy Gradient for Reinforcement Learning from Human Feedback without Reward Inference (ICLR 2025 · similarity 0.89)
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