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Leveraging Sub-Optimal Data for Human-in-the-Loop Reinforcement Learning

ICLR 2025 · Reinforcement learning › RL from feedback · approach: Theory of RLHF · 0 citations (OpenAlex)

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Proposes SDP, which pre-trains a reward model on reward-free random-policy transitions pseudo-labeled with the minimum reward, then runs standard scalar- or preference-based human-in-the-loop RL to improve feedback efficiency.

Problem

Human-in-the-loop RL methods that learn reward functions from human feedback require many human queries, limiting feedback efficiency.

Approach

Pseudo-label readily available reward-free sub-optimal transitions with the minimum environment reward, use them to pre-train the reward model via MSE regression and to seed the agent's replay buffer, so the reward model starts by assigning low reward to low-quality behavior before any human feedback.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add SDP (sub-optimal data pre-training and agent update) to PEBBLEPEBBLE with human preference feedback · Pendulum-swingup and Cartpole-swingupAUC or final performanceHelped
Add SDP to preference-based RL algorithmsPEBBLE, RUNE, SURF, and MRN · Nine DMControl and Meta-World environmentsfinal performance or AUC: 23 out of the 36 experimentsHelped
Add SDP to preference-based RL algorithmsPEBBLE, RUNE, SURF, and MRN · Nine DMControl and Meta-World environmentsperformance: remaining experimentsNo clear effect
Add SDP to scalar feedback RLR-PEBBLE · Walker-walk, Cheetah-run, and Quadruped-walkfinal performance or AUCHelped
Add SDP to scalar feedback RLR-PEBBLE · Walker-walk, Cheetah-run, and Quadruped-walkfinal performance: 60 feedback queriesNo clear effect
Use related-task sub-optimal data instead of target-task sub-optimal dataSDP + PEBBLE · Walker-walk, Quadruped-run, and Door-openperformanceNo clear effect
Use only reward-model pre-training, omitting the agent update phase (ablation)SDP + R-PEBBLE · Walker-walkperformanceHurt
Use only the agent update phase, omitting reward-model pre-training (ablation)SDP + R-PEBBLE · Walker-walkperformanceHurt
Increase feedback budget across 60, 100, and 200 queries (ablation)SDP versus R-PEBBLE · Walker-walkperformance: 60, 100, 200Helped
Increase sub-optimal transitions from 5000 to 15000 or 50000 (ablation)SDP + R-PEBBLE · Walker-walkperformance: 5000, 15000, 50000Helped
Change participant background, gender, age, or education groupSDP with human preference feedback · Pendulum-swingup and Cartpole-swingupAUC or final performanceNo clear effect

Surprising findings

Limitations

Experimental setup

Datasets: DMControl Suite (Walker-walk, Cheetah-run, Quadruped-walk, Cartpole-swingup, Pendulum-swingup) Meta-World (Hammer, Door-unlock, Door-lock, Drawer-open, Window-open) Random-policy sub-optimal transitions

Benchmarks: DMControl Suite Meta-World

Metrics: final performance (undiscounted return) area under the return curve (AUC) success rate

Baselines: PEBBLE RUNE SURF MRN SAC R-PEBBLE Deep TAMER

Builds on: PEBBLE SAC Deep TAMER SURF RUNE

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