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Towards Principled Unsupervised Multi-Agent Reinforcement Learning

NeurIPS 2025 · Multi-agent systems and games › Cooperative multi-agent RL · approach: Decentralized actor-critic MARL · 0 citations (OpenAlex)

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Formulates multi-agent state entropy maximization via convex Markov games with joint, disjoint, and mixture objectives, proves theoretical relations, and proposes TRPE, a decentralized single-trial trust-region policy search that favors mixture entropy for unsupervised pre-training.

Problem

Unsupervised pre-training via state entropy maximization is well understood in single-agent RL but lacks a principled multi-agent formulation: which distributions to take entropy over, how much information agents need, and how to account for finite trials.

Approach

Casts multi-agent state entropy maximization as a convex Markov game with three objectives (joint, disjoint, mixture entropy), shows mixture entropy is a log(N)-approximate lower bound to joint entropy with finite-trial mismatch independent of the number of agents, and optimizes single-trial objectives with a decentralized importance-sampling trust-region method (TRPE).

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
optimize the mixture entropy objective instead of joint or disjoint entropyTRPE pre-training · Secret room, T=50joint entropyHelped
optimize the mixture entropy objective instead of joint or disjoint entropyTRPE pre-training · Secret room, T=50mixture entropyHelped
pre-train with the mixture objective instead of uniform initializationMA-TRPO · Secret room, T=150, worst-case goallearning speedHelped
pre-train with the joint objective instead of standard initializationMA-TRPO · Secret room, T=150, worst-case goaldownstream performanceNo clear effect
pre-train with the mixture objective instead of uniform initializationMA-TRPO · Secret room, T=50, worst-case goaldownstream performanceHelped
pre-train with the disjoint objective instead of uniform initializationMA-TRPO · Secret room, T=50, worst-case goaldownstream performanceHurt
pre-train with the mixture objective instead of random initializationMA-TRPO · Reacher, T=100, worst-case positionszero-shot performanceHelped
pre-train with the joint objective instead of random initializationMA-TRPO · Reacher, T=100, worst-case positionszero-shot performanceMixed
pre-train with the disjoint objective instead of random initializationMA-TRPO · Reacher, T=100, worst-case positionszero-shot performanceHurt

Surprising findings

Limitations

Experimental setup

Datasets: secret room environment multi-agent Reacher

Benchmarks: secret room multi-agent Reacher

Metrics: state entropy (joint, mixture) downstream return sample complexity

Baselines: joint entropy objective disjoint entropy objective uniform initialization zero-mean initialization

Builds on: TRPO convex MDPs potential Markov games

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