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Learning Diverse Risk Preferences in Population-Based Self-Play

AAAI 2024 · Reinforcement learning › Policy gradient and actor-critic · approach: Tree search and policy optimization · 2 citations (OpenAlex)

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Proposes RPPO, a PPO variant using an expectile Bellman operator to learn policies with tunable risk preferences, and RPBT, a population-based self-play method where agents with diverse risk levels are tuned via PBT-style exploit/explore.

Problem

Self-play RL agents optimize only expected win rate against current or past copies, leading to limited strategy diversity, local optima, and poor generalization to different opponents.

Approach

Introduce an expectile Bellman operator that interpolates between worst-case and best-case Bellman operators via a risk level tau, extend it multi-step with GAE-like averaging, and use it inside PPO (RPPO); population members get different risk levels, auto-tuned by PBT, so diversity comes from risk preferences rather than population-level diversity objectives.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use RPBT instead of population-based self-play (PP)self-play agents · Slimevolleywin rate: 56%Helped
Use RPBT instead of self-play (SP)self-play agents · Slimevolleywin rate: 64%Helped
Use RPBT instead of population-based self-play (PP)self-play agents · Sumoantswin rate: 63%Helped
Use RPBT instead of self-play (SP)self-play agents · Sumoantswin rate: 67%Helped
Use RPBT instead of MEPpopulation-based self-play · Slimevolleywin rate: 64%Helped
Use RPBT instead of TrajeDipopulation-based self-play · Slimevolleywin rate: 59%Helped
Use RPBT instead of DvDpopulation-based self-play · Slimevolleywin rate: 48%No clear effect
Use RPBT instead of RRpopulation-based self-play · Slimevolleywin rate: 60%Helped
Use RPBT instead of PSROpopulation-based self-play · Slimevolleywin rate: 53%Helped
Use RPBT instead of MEPpopulation-based self-play · Sumoantswin rate: 58%Helped
Use RPBT instead of TrajeDipopulation-based self-play · Sumoantswin rate: 63%Helped
Use RPBT instead of DvDpopulation-based self-play · Sumoantswin rate: 54%Helped

Surprising findings

Limitations

Experimental setup

Datasets: Slimevolley SumoAnts

Benchmarks: Slimevolley SumoAnts

Metrics: pairwise win rate ELO score t-SNE state visualization distance to fence and hitting angle (behavior analysis)

Baselines: SP PP MEP TrajeDi DvD Reward Randomization PSRO

Builds on: PPO Generalized Advantage Estimation Population-based Training Fictitious self-play Diversity via Determinants (DvD)

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