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Learning Markov Games with Adversarial Opponents: Efficient Algorithms and Fundamental Limits

ICML 2022 · Bandits and online learning › Online convex optimization and games · approach: Last-iterate convergence in games · 1 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Reveal the opponent's policy after each episode instead of revealing only actionsLearning Markov games with adversarial opponents and a finite baseline policy class · Markov gamesregret: \Omega(\min\{K, 2^H\}/H) -> \tilde{\mathcal{O}}(\sqrt{H^4 S^2AK})Helped
Use adaptive OP-EXP3 when the opponent's finite policy class is unknownMarkov games with general baseline policies · Markov games, revealed-policy feedbackregret: \tilde\mathcal{O} (\sqrt{H^4S^2AK}+\sqrt{|\Psi^\star|SAH^3K} +\sqrt{|\Psi^\star|^2H^2K})Helped
Compete with general rather than Markov baseline policies when the opponent has a large policy classMarkov games with revealed opponent policies · Markov games, large baseline and opponent policy classesregret: \Omega(\min\{K, 2^H\})Hurt
Require sublinear regret even with a known model and a small, known opponent policy classMarkov-game learning algorithms · Markov games, revealed-policy feedbackcomputational complexity: {\rm poly}(S,A,H)\cdot K^{1-c}Hurt

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