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Learning Markov Games with Adversarial Opponents: Efficient Algorithms and Fundamental Limits
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Reveal the opponent's policy after each episode instead of revealing only actions | Learning Markov games with adversarial opponents and a finite baseline policy class · Markov games | regret: \Omega(\min\{K, 2^H\}/H) -> \tilde{\mathcal{O}}(\sqrt{H^4 S^2AK}) | Helped |
| Use adaptive OP-EXP3 when the opponent's finite policy class is unknown | Markov games with general baseline policies · Markov games, revealed-policy feedback | regret: \tilde\mathcal{O} (\sqrt{H^4S^2AK}+\sqrt{|\Psi^\star|SAH^3K} +\sqrt{|\Psi^\star|^2H^2K}) | Helped |
| Compete with general rather than Markov baseline policies when the opponent has a large policy class | Markov games with revealed opponent policies · Markov games, large baseline and opponent policy classes | regret: \Omega(\min\{K, 2^H\}) | Hurt |
| Require sublinear regret even with a known model and a small, known opponent policy class | Markov-game learning algorithms · Markov games, revealed-policy feedback | computational complexity: {\rm poly}(S,A,H)\cdot K^{1-c} | Hurt |
Closest papers by meaning
- Learning in Markov Games with Adaptive Adversaries: Policy Regret, Fundamental Barriers, and Efficient Algorithms (NeurIPS 2024 · similarity 0.93)
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- Policy-Regret Minimization in Markov Games with Function Approximation (ICML 2025 · similarity 0.91)
- Playing Markov Games Without Observing Payoffs (NeurIPS 2026 · similarity 0.91)
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- Optimism Without Regularization: Constant Regret in Zero-Sum Games (NeurIPS 2025 · similarity 0.89)
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