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Provable Self-Play Algorithms for Competitive Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use VI-ULCB, maintaining optimistic and pessimistic value estimates and jointly choosing policies via general-sum equilibria | Zero-sum Markov games · General Markov Game | regret: ˜O(√(H3S2ABT)) | Helped |
| Use reward-free exploration before value iteration and exploitation instead of VI-ULCB throughout play | Zero-sum Markov games · General Markov Game | regret: ˜O((H5S2ABT2)1/3) versus ˜O(√(H3S2ABT)) | Mixed |
| Specialize VI-ULCB to turn-based games | VI-ULCB · Turn-Based Markov Game | regret: ˜O(√(H3S2ABT)) to ˜O(√(H3S2(A + B)T)) | Helped |
| Use mirror descent in the one-step game setting | Zero-sum Markov games · One-step simultaneous game | weak regret: ˜O(√(S(A + B)T)) | Helped |
| Use mirror descent in the two-step turn-based setting | Zero-sum Markov games · Two-step turn-based game | weak regret: ˜O(√(S(A + B)T)) | Helped |
Closest papers by meaning
- Learning Diverse Risk Preferences in Population-Based Self-Play (AAAI 2024 · similarity 0.90)
- GAE Falls Short in Imperfect-Information Self-Play Reinforcement Learning (NeurIPS 2026 · similarity 0.90)
- Provable Memory Efficient Self-Play Algorithm for Model-free Reinforcement Learning (ICLR 2024 · similarity 0.89)
- Convergence of No-Swap-Regret Dynamics in Self-Play (NeurIPS 2024 · similarity 0.88)
- Learning in Markov Games with Adaptive Adversaries: Policy Regret, Fundamental Barriers, and Efficient Algorithms (NeurIPS 2024 · similarity 0.88)
- A Minimaximalist Approach to Reinforcement Learning from Human Feedback (ICML 2024 · similarity 0.88)
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