Research map / Multi-agent systems and games / Games and equilibria
Provable Memory Efficient Self-Play Algorithm for Model-free Reinforcement Learning
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Proposes ME-Nash-QL, a model-free self-play Nash Q-learning algorithm for two-player zero-sum Markov games with O(SABH) space, O(T poly(AB)) computation, H^4SAB/eps^2 sample complexity and low burn-in cost, outputting Markov Nash policies.
Problem
Model-free self-play learning of approximate Nash equilibria in two-player zero-sum tabular Markov games with good memory, sample, computational efficiency and burn-in cost, while outputting Markov Nash policies.
Approach
Combines Nash Q-learning with UCB/LCB exploration, reference-advantage decomposition for variance reduction, and an early-settlement rule for reference values, using CCE computed by linear programming to output a single Markov policy.
Key results
- ME-Nash-QL achieves epsilon-approximate Nash equilibrium with sample complexity H^4SAB/eps^2 (up to logs) and space complexity O(SABH).
- Burn-in cost is O(SABH^10) versus at least O(S^3ABH^4) for Nash-VI at the same sample complexity.
- Computational complexity is O(T poly(AB)), lower than Nash-VI's O(T poly(SAB)).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use ME-Nash-QL instead of V-learning | Tabular two-player zero-sum Markov games · Tabular two-player zero-sum Markov games | sample complexity: \widetilde{O}(H^6S(A+B)/\varepsilon^2) -> \widetilde{O}(H^4SAB/\varepsilon^2) | Helped |
| Use ME-Nash-QL instead of Nash-VI | Tabular two-player zero-sum Markov games · Tabular two-player zero-sum Markov games | space complexity: O(S^2ABH) -> O(SABH) | Helped |
| Use ME-Nash-QL instead of Nash-VI | Tabular two-player zero-sum Markov games · Tabular two-player zero-sum Markov games | computational complexity: O(T\mathrm{poly}(SAB)) -> O(T\mathrm{poly}(AB)) | Helped |
| Use ME-Nash-QL instead of Nash-VI | Tabular two-player zero-sum Markov games · Tabular two-player zero-sum Markov games | burn-in cost: \widetilde{O}(S^3ABH^4) -> \widetilde{O}(SABH^{10}) | Helped |
| Use ME-Nash-QL instead of Nash Q-learning | Tabular two-player zero-sum Markov games · Tabular two-player zero-sum Markov games | sample complexity: H^6SAB/\varepsilon^2 -> \widetilde{O}(H^4SAB/\varepsilon^2) | Helped |
Limitations
- Purely theoretical analysis with no empirical experiments.
- Sample complexity depends on A*B product, so no improvement to A+B dependence.
- Burn-in cost SABH^10 is large in H.
Experimental setup
Metrics: sample complexity space complexity computational complexity burn-in cost regret
Baselines: V-learning Nash V-learning Nash Q-learning PReFI PReBO OMNI-VI Nash-UCRL Optimistic PO VI-Explore VI-ULCB Nash-VI Q-learning
Builds on: Nash Q-learning Q-learning with UCB reference-advantage decomposition Nash-VI V-learning
Closest papers by meaning
- Improving Sample Efficiency of Model-Free Algorithms for Zero-Sum Markov Games (ICML 2024 · similarity 0.90)
- Near-Optimal Reinforcement Learning with Self-Play under Adaptivity Constraints (ICML 2024 · similarity 0.89)
- Incentivize without Bonus: Provably Efficient Model-based Online Multi-agent RL for Markov Games (ICML 2025 · similarity 0.89)
- Model-Based RL for Mean-Field Games is not Statistically Harder than Single-Agent RL (ICML 2024 · similarity 0.88)
- Independent Learning of Nash Equilibria in Partially Observable Markov Potential Games with Decoupled Dynamics (NeurIPS 2026 · similarity 0.88)
- Sample-Efficient Multi-Agent RL: An Optimization Perspective (ICLR 2024 · similarity 0.88)
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