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Provable Memory Efficient Self-Play Algorithm for Model-free Reinforcement Learning

ICLR 2024 · Multi-agent systems and games › Games and equilibria · approach: Learning in Markov games · 0 citations (OpenAlex)

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Proposes ME-Nash-QL, a model-free self-play Nash Q-learning algorithm for two-player zero-sum Markov games with O(SABH) space, O(T poly(AB)) computation, H^4SAB/eps^2 sample complexity and low burn-in cost, outputting Markov Nash policies.

Problem

Model-free self-play learning of approximate Nash equilibria in two-player zero-sum tabular Markov games with good memory, sample, computational efficiency and burn-in cost, while outputting Markov Nash policies.

Approach

Combines Nash Q-learning with UCB/LCB exploration, reference-advantage decomposition for variance reduction, and an early-settlement rule for reference values, using CCE computed by linear programming to output a single Markov policy.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use ME-Nash-QL instead of V-learningTabular two-player zero-sum Markov games · Tabular two-player zero-sum Markov gamessample complexity: \widetilde{O}(H^6S(A+B)/\varepsilon^2) -> \widetilde{O}(H^4SAB/\varepsilon^2)Helped
Use ME-Nash-QL instead of Nash-VITabular two-player zero-sum Markov games · Tabular two-player zero-sum Markov gamesspace complexity: O(S^2ABH) -> O(SABH)Helped
Use ME-Nash-QL instead of Nash-VITabular two-player zero-sum Markov games · Tabular two-player zero-sum Markov gamescomputational complexity: O(T\mathrm{poly}(SAB)) -> O(T\mathrm{poly}(AB))Helped
Use ME-Nash-QL instead of Nash-VITabular two-player zero-sum Markov games · Tabular two-player zero-sum Markov gamesburn-in cost: \widetilde{O}(S^3ABH^4) -> \widetilde{O}(SABH^{10})Helped
Use ME-Nash-QL instead of Nash Q-learningTabular two-player zero-sum Markov games · Tabular two-player zero-sum Markov gamessample complexity: H^6SAB/\varepsilon^2 -> \widetilde{O}(H^4SAB/\varepsilon^2)Helped

Limitations

Experimental setup

Metrics: sample complexity space complexity computational complexity burn-in cost regret

Baselines: V-learning Nash V-learning Nash Q-learning PReFI PReBO OMNI-VI Nash-UCRL Optimistic PO VI-Explore VI-ULCB Nash-VI Q-learning

Builds on: Nash Q-learning Q-learning with UCB reference-advantage decomposition Nash-VI V-learning

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