Research map / Optimization / Nonconvex and smooth optimization
Extra-gradient with player sampling for faster convergence in n-player games
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| cyclic player sampling (extrapolate one player, update another) instead of simultaneous full extra-gradient | WGAN-GP training on CIFAR10 (ResNet) · CIFAR10 WGAN-GP | FID (50k) and Inception score: FID 19.69 -> 17.10; IS 8.26 -> 8.38 | Helped |
| random player sampling instead of cyclic sampling (ablation) | WGAN-GP training on CIFAR10 · CIFAR10 WGAN-GP | Inception score: score 6.2 IS (random) vs ~8.4 (cyclic) | Hurt |
| doubly-stochastic extra-gradient (player sampling) vs full SEG for mixtures of GANs | mixtures of GANs · mixtures of GANs | FID / training speed | Helped |
| player sampling in noisy non-smooth convex games (theoretical rate with noise factor sqrt(b/n)) | doubly-stochastic extra-gradient · non-smooth convex games with noisy gradients | convergence rate bound | Helped |
| player sampling with variance reduction in smooth games (theory) | doubly-stochastic extra-gradient · smooth convex games | convergence rate bound | Mixed |
| player sampling in the noiseless case / Corollary 1 naive bounds | doubly-stochastic extra-gradient · convex games | convergence rate bound | No clear effect |
| cyclic player sampling instead of random sampling (1/5 players) (ablation) | 5-player random quadratic games · random convex quadratic games | Nash gap | Helped |
| player sampling with high noise in skew 50-player games (ablation) | doubly-stochastic extra-gradient · 50-player skew games | Nash gap | Mixed |
| player sampling in noiseless convex games (ablation) | doubly-stochastic extra-gradient · noiseless quadratic games | Nash gap | Hurt |
| cyclic sampling instead of random sampling (spectral radius of algorithm operator) (ablation) | two-player random matrix games · random 2-player quadratic games | spectral radius | Helped |
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