Research map / Optimization / Nonconvex and smooth optimization
A mean-field analysis of two-player zero-sum games
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Include transport updates of particle positions | WFR-DA and L-DA · Synthetic polynomial games on spheres | Nikaido-Isoda error | Helped |
| Use WFR-DA instead of mirror descent | Synthetic polynomial games on spheres · High-dimensional synthetic games | Nikaido-Isoda error | Helped |
| Add dynamic mixture-weight updates to parameter updates (ablation) | WFR-DA · CIFAR10 | FID | Helped |
| Train a mixture rather than a single generator (ablation) | WFR-DA · 2D Gaussian mixture, under-parameterized single-layer MLP | log likelihood | Helped |
| Train a mixture rather than a single generator (ablation) | WFR-DA · 2D Gaussian mixture, over-parameterized 4-layer MLP | log likelihood | No clear effect |
| Increase the relative importance of transport compared with weight updates (ablation) | WFR-DA · Synthetic games | Nikaido-Isoda error | Helped |
| Use more particles, from n=50 to n=100 (ablation) | WFR-DA and L-DA · Synthetic polynomial games on spheres | Nikaido-Isoda error | No clear effect |
| Use enough generators and discriminators (G > 5, D > 2) (ablation) | WFR-DA GAN mixtures · CIFAR10 and MNIST | FID | Helped |
Closest papers by meaning
- Provably convergent quasistatic dynamics for mean-field two-player zero-sum games (ICLR 2022 · similarity 0.93)
- Two-Scale Gradient Descent Ascent Dynamics Finds Mixed Nash Equilibria of Continuous Games: A Mean-Field Perspective (ICML 2023 · similarity 0.92)
- Implicit Learning Dynamics in Stackelberg Games: Equilibria Characterization, Convergence Analysis, and Empirical Study (ICML 2020 · similarity 0.90)
- Extra-gradient with player sampling for faster convergence in n-player games (ICML 2020 · similarity 0.90)
- Towards convergence to Nash equilibria in two-team zero-sum games (ICLR 2023 · similarity 0.90)
- Fast Last-Iterate Convergence of Learning in Games Requires Forgetful Algorithms (NeurIPS 2024 · similarity 0.87)
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